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Walter Barbieri; Edward Palmer – SpringerBriefs in Education, 2025
This book provides another perspective to the way educators think about and use educational technologies in secondary and tertiary classrooms. Technology in learning settings has often been used in cautious ways, typically replicating existing, non-technological educational processes. This book proposes that educators be more ambitious with the…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Postsecondary Education
Pérez Martínez, Helen Mariel; Cuevas-Vallejo, Carlos A.; Islas Ortiz, Erasmo; Orozco-Santiago, José – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
In this paper, we present the development of an investigation on the promotion of covariational reasoning in high school students (14-15 years old) in Mexico. The study consists of designing and applying a sequence of didactic activities that simulate a real situation virtually. The activities are organized through a Hypothetical Learning…
Descriptors: Thinking Skills, Mathematics Instruction, High School Students, Learning Trajectories
Arslan, Reyhane; Kofoglu, Muhammed; Dargut, Caner – Journal of Turkish Science Education, 2020
In biology education which is an inseparable discipline of medical and veterinary education, it is of great importance that enabling students to make practice in real conditions and gain knowledge and skills related to their professional fields during their education. It is necessary to adapt the new technologies rapidly to education rather than…
Descriptors: Biology, Science Instruction, Teaching Methods, Computer Simulation
Larkin Weyand; Jon Balzotti; Derek L. Hansen – English Journal, 2019
Educational simulations provide students authentic contexts. These authentic contexts require situated and complex real-world arguments. Such writing scenarios help students recognize why there are often multiple interpretations of evidence, who their audience is, what they want, and what kind of genre is needed. Playable Case Studies help…
Descriptors: Teaching Methods, Play, Persuasive Discourse, Writing Instruction
Chan, Isaac; Leung, Vincent; Yan, Kendall; Kwong, Theresa; Lau, Peter – Journal on Excellence in College Teaching, 2018
Student-generated materials offer high engagement, connectedness, and satisfaction in learning. In this project, the students merged the concepts and cases learned in class with the experiences of business professionals to create scenarios that can convey the concepts of Business Ethics (BE) and Corporate Social Responsibility (CSR) to secondary…
Descriptors: Secondary School Students, Ethical Instruction, Business Education, Social Responsibility
Wilkerson-Jerde, Michelle; Wagh, Aditi; Wilensky, Uri – Science Education, 2015
To successfully integrate simulation and computational methods into K-12 STEM education, learning environments should be designed to help educators maintain balance between (a) addressing curricular content and practices and (b) attending to student knowledge and interests. We describe DeltaTick, a graphical simulation construction interface for…
Descriptors: STEM Education, Computer Simulation, Science Instruction, Educational Technology
Buechley, Leah, Ed.; Peppler, Kylie, Ed.; Eisenberg, Michael, Ed.; Yasmin, Kafai, Ed. – Peter Lang Publishing Group, 2013
"Textile Messages" focuses on the emerging field of electronic textiles, or e-textiles--computers that can be soft, colorful, approachable, and beautiful. E-textiles are articles of clothing, home furnishings, or architectures that include embedded computational and electronic elements. This book introduces a collection of tools that…
Descriptors: Textiles Instruction, Computers, Clothing, Furniture
Martin, Stewart – International Journal of Virtual and Personal Learning Environments, 2012
Digital technology is able to modify deep-rooted views (Martin & Vallance, 2008) and facilitate identity articulation (Bers, 2001). During adolescence young people are developing their personal identity framed through the context of family, friends and cultural and religious inheritance. The complex dynamics between…
Descriptors: Self Concept, Citizenship, Political Issues, Child Rearing
Wright, Vivian H.; Burnham, Joy J. – Professional Counselor, 2012
This study sought to develop meaningful and engaging virtual cyberbullying scenarios in digital environments that reflect the educational needs of today's adolescents. In order to inform and script these scenarios, a threestage study was implemented with middle schools. This paper describes how data collected in each stage informed the…
Descriptors: Bullying, Prevention, Computer Mediated Communication, School Counselors
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction