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Diego Avila-Pesantez; John Silva; L. Miriam Avila; Alex Breedy Quintanilla – International Society for Technology, Education, and Science, 2023
Educational software reinforces the learning process in high school. This way, GEO-line software for learning geometry will strengthen teenagers' skillset between 15 and 16 years old while using this new application. The SCRUM and ADDE methodologies applied include the analysis, design, implementation, and evaluation phases as the core principles…
Descriptors: Computer Software, Geometry, Mathematics Instruction, Teaching Methods
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Kathryn Early; Amiee Sanders; W. Gary Martin – Mathematics Teacher: Learning and Teaching PK-12, 2025
Vectors have important applications both within and outside mathematics, but the concept of vectors is often taught to students in a less-than-engaging way, leading to students feeling inadequate and frustrated. This article describes the use of a mathematical microworld, "Driving with Vectors," to explore vectors using equitable…
Descriptors: Mathematics Instruction, Teaching Methods, Geometric Concepts, Algebra
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Cecilie Carlsen Bach; Uffe Thomas Jankvist – International Journal for Technology in Mathematics Education, 2024
When implementing digital technologies into mathematics teaching and learning situations, new representational and communication infrastructures arise that allow for new speech acts and actions. These new speech acts and actions are also referred to as 'representational expressivity'. Such expressivity arises in the intersection of…
Descriptors: Middle School Students, Grade 8, Middle School Mathematics, Mathematics Education
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Rosa Isela González-Polo; Apolo Castaneda – International Electronic Journal of Mathematics Education, 2024
This article aims to analyze the process of the progressive mathematization of the concept of the function by secondary school students through the resolution of a free fall situation. A free-fall mathematical situation was designed and experimented using the Tracker software to obtain movement data. Worksheets and conversations were collected…
Descriptors: Mathematics Instruction, Secondary School Students, Teaching Methods, Correlation
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Mulders, Miriam – International Association for Development of the Information Society, 2022
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of…
Descriptors: Computer Simulation, Grade 8, Grade 9, Visual Aids
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Sukavatee, Pornpimol; Khlaisang, Jintavee – rEFLections, 2023
One of the greatest advantages of mobile language learning is its ease of access, especially to learners in the 21st century who have the option of selecting any learning content that matches their preferences or language development goals, anywhere and at any time. Mobile-assisted language learning or MALL takes learning beyond the classroom,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Handheld Devices
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Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
Steven R. Mason – ProQuest LLC, 2024
Artificial intelligence (AI) has become more prevalent in education in recent years. Specifically, the perception of generative AI chatbots that generate essays based on the input of student prompts has invoked mixed reviews among educators. The negative learning implications of generative AI chatbots include plagiarism, academic dishonesty, and…
Descriptors: Artificial Intelligence, Computer Software, Secondary School Teachers, Teacher Attitudes
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Maeng, Seungho – Asia-Pacific Science Education, 2021
This study examined a case of GeoMapApp-based assessment to investigate a learning progression for middle school students' understanding of geoscience content and geocognition (spatial, temporal, and retrospective reasoning and system thinking). A 2-year GeoMapApp-based assessment process was administered along with a double-round of the construct…
Descriptors: Middle School Students, Learning Processes, Computer Software, Geology
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Hartmann, Christian; Rummel, Nikol; Bannert, Maria – Journal of Learning Analytics, 2022
This paper presents a fine-grained process analysis of 22 students in a classroom-based learning setting. The students engaged (and failed) in problem-solving attempts prior to instruction (i.e., the Productive-Failure approach). We used the HeuristicsMiner algorithm to analyze the data of a quasi-experimental study. The applied algorithm allowed…
Descriptors: Heuristics, Problem Solving, Computer Software, Comparative Analysis
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Christina Rapti; P. Panagiotidis – European Journal of Education (EJED), 2024
The use of Artificial Intelligence (AI) in education is rapidly gaining traction as research in technology has produced a growing number of cutting-edge applications. Indeed, the latest possibilities presented by AI require innovative and alternative methodological approaches to be integrated into the learning process. Within the educational…
Descriptors: Teacher Attitudes, Second Language Learning, Second Language Instruction, Flipped Classroom
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Joel B. Jalon Jr.; Goodwin A. Chua; Myrla de Luna Torres – International Journal of Education in Mathematics, Science and Technology, 2024
ChatGPT is largely acknowledged for its substantial capacity to enhance the teaching and learning process despite some concerns. Based on the available literature, no study compares groups of students using ChatGPT and those who did not, more so in programming. Therefore, the main goal of this study was to examine how ChatGPT affects SHS students'…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
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I. Putu Ade Andre Payadnya; Rully Charitas Indra Prahmana; Jane-Jane Lo; Putu Ledyari Noviyanti; I. Made Dharma Atmaja – Journal on Mathematics Education, 2023
The study material on circle areas is contextually oriented and aids students in comprehending their surrounding environment. Higher-order thinking skills are imperative for the success of circular learning, as they help students grasp concepts holistically and solve concept problems. "What-if" questions can enhance students'…
Descriptors: Learning Trajectories, Questioning Techniques, Thinking Skills, Problem Solving
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Solvang, Lorena; Haglund, Jesper – Physics Education, 2021
Recently, GeoGebra, a mathematics education software, has entered the scene of physics education; however, research on how the software can be used to support teaching and learning physics is limited and scattered. The aim of this article is to present a review of the current literature on how GeoGebra can be used to support physics education in…
Descriptors: Physics, Computer Software, Mathematics Instruction, Secondary School Students
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Klaudia Gajewska – JALT CALL Journal, 2025
Given the novelty of human--machine communication (HMC) in task-based language learning (TBLL), we conducted a multimethodological pilot study to explore the use of Alexa in out-of-class task-based learning to mediate texts in English as a foreign language. Fourteen Polish intermediate learners participated in the quasi-experiment and programme…
Descriptors: Computer Software, Artificial Intelligence, Technology Uses in Education, Teaching Methods
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