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Showing 1 to 15 of 23 results Save | Export
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Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
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Yu, Qing; Yu, Kun – Journal of Educational Computing Research, 2023
Body movements are regarded as part of the learning process. With the evolution of motion-sensing technology (MST) (e.g., Kinect, Xtion Pro, and Leap Motion), educational researchers try to explore the effect of MST on learning. However, the effect of MST on learning performance is still unclear. This is the first meta-analysis that aims to…
Descriptors: Human Body, Motion, Information Technology, Computer Software
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Shou, Tianze; Borchers, Conrad; Karumbaiah, Shamya; Aleven, Vincent – International Educational Data Mining Society, 2023
Spatial analytics receive increased attention in educational data mining. A critical issue in stop detection (i.e., the automatic extraction of timestamped and located stops in the movement of individuals) is a lack of validation of stop accuracy to represent phenomena of interest. Next to a radius that an actor does not exceed for a certain…
Descriptors: Classroom Design, Accuracy, Validity, Space Utilization
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Bachtiar, Rayendra Wahyu; Meulenbroeks, Ralph F. G.; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2021
This article reports on a case study that aims to help students develop mechanistic reasoning through constructing a model based stop-motion animation of a physical phenomenon. Mechanistic reasoning is a valuable thinking strategy for students in trying to make sense of scientific phenomena. Ten ninth-grade students used stop-motion software to…
Descriptors: Secondary School Students, Grade 9, Physics, Science Process Skills
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Rakhun Kim – Language Learning & Technology, 2024
This study investigated the instructional effects of learner uptake following automatic corrective recast from artificial intelligence (AI) chatbots on the learning of the English caused-motion construction. 69 novice-level EFL learners in a Korean high school were recruited to investigate the instructional effects of corrective recast from AI…
Descriptors: Artificial Intelligence, Error Correction, Second Language Learning, Second Language Instruction
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Pambayun, Bima; Wirjawan, Johanes V. D.; Herwinarso, Herwinarso; Wijaya, Anthony; Untung, Budijanto; Pratidhina, Elisabeth – International Journal on Social and Education Sciences, 2019
The tremendous development of information and communication technology, especially the existence of smartphone, has a huge impact on people lifestyle. Smartphone technology allows several of applications to make life easier. Most of teenagers in Indonesia have been familiar with smartphone technology which can be potentially used on educational…
Descriptors: High School Students, Teaching Methods, Physics, Science Instruction
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Bani, Marsi; Masruddin, Masruddin – Journal of Technology and Science Education, 2021
Research has been conducted to develop a physics learning media in the form of an Android-based pocket book. We designed a Harmonic Oscillation Pocket Book and tested its feasibility and effectiveness in improving the cognitive learning outcomes of students. This study used the research and development method adapted from the ADDIE model. The…
Descriptors: High School Students, Secondary School Science, Educational Technology, Technology Uses in Education
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Soares, A. A.; Borcsik, F. S. – Physics Education, 2016
In this work we present an inexpensive experiment proposal to study the kinematics of uniform circular motion in a secondary school. We used a PC sound card to connect a homemade simple sensor to a computer and used the free sound analysis software "Audacity" to record experimental data. We obtained quite good results even in comparison…
Descriptors: Science Instruction, Secondary School Science, Physics, Motion
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Laughlin, Michael K.; Hodges, Michael; Iraggi, Taylor – Journal of Physical Education, Recreation & Dance, 2019
Physical educators are discovering the benefits of using video analysis to support their instruction and assessment. Slow-motion playback, zoom, and voice-over narration are just some of the features built into increasingly affordable mobile devices and applications that can easily be used by teachers to support student learning. Additionally,…
Descriptors: Video Technology, Physical Education, Motion, Elementary School Teachers
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Cai, Su; Chiang, Feng-Kuang; Sun, Yuchen; Lin, Chenglong; Lee, Joey J. – Interactive Learning Environments, 2017
Educators must address several challenges inherent to the instruction of scientific disciplines such as physics -- expensive or insufficient laboratory equipment, equipment error, difficulty in simulating certain experimental conditions. Augmented reality (AR) can be a promising approach to address these challenges. In this paper, we discuss the…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Physics
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Quale, Andreas – Physics Education, 2012
In the teaching of physics at upper secondary school level (K10-K12), the students are generally taught to solve problems analytically, i.e. using the dynamics describing a system (typically in the form of differential equations) to compute its evolution in time, e.g. the motion of a body along a straight line or in a plane. This reduces the scope…
Descriptors: Physics, Spreadsheets, Teaching Methods, Equations (Mathematics)
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Howard, William; Williams, Richard; Yao, Jason – Engineering Design Graphics Journal, 2010
Solid modeling is widely used as a teaching tool in summer activities with high school students. The addition of motion analysis allows concepts from statics and dynamics to be introduced to students in both qualitative and quantitative ways. Two sets of solid modeling projects--carnival rides and Rube Goldberg machines--are shown to allow the…
Descriptors: High School Students, Motion, Simulation, Mechanics (Physics)
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Wheeler, Martyn D. – Physics Education, 2011
This article provides a detailed description of the use of Nintendo Wii game controllers in physics demonstrations. The main features of the controller relevant to physics are outlined and the procedure for communicating with a PC is described. A piece of software written by the author is applied to gathering data from a controller suspended from…
Descriptors: Physics, Science Experiments, Science Instruction, Video Games
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Hack, William Nathan; Baird, William H. – Physics Teacher, 2012
The speed of sound is a physical property that can be measured easily in the lab. However, finding an inexpensive and intuitive way for students to determine this speed has been more involved. The introduction of affordable consumer-grade high-speed cameras (such as the Exilim EX-FC100) makes conceptually simple experiments feasible. Since the…
Descriptors: Video Technology, Photography, Motion, Physics
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Meyn, Jan-Peter – Physics Education, 2008
A digital SLR camera with a standard lens (50 mm focal length, f/1.4) on a fixed tripod is used to obtain photographs of the sky which contain stars up to 8[superscript m] apparent magnitude. The angle of view is large enough to ensure visual identification of the photograph with a large sky region in a stellar map. The resolution is sufficient to…
Descriptors: Photography, Motion, Astronomy, Science Instruction
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