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Klaudia Gajewska – JALT CALL Journal, 2025
Given the novelty of human--machine communication (HMC) in task-based language learning (TBLL), we conducted a multimethodological pilot study to explore the use of Alexa in out-of-class task-based learning to mediate texts in English as a foreign language. Fourteen Polish intermediate learners participated in the quasi-experiment and programme…
Descriptors: Computer Software, Artificial Intelligence, Technology Uses in Education, Teaching Methods
Kim, Heyoung; Yang, Hyejin; Shin, Dongkwang; Lee, Jang Ho – Language Learning & Technology, 2022
The purpose of this article is to set out the design principles and architecture of a second language (L2) learning voice chatbot. Building on L2 acquisition theories and chatbot research, in this article, we report on a South Korean government-funded longitudinal project in which we designed and developed a chatbot called "Ellie".…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Software
Wilson, Joshua; Potter, Andrew; Cordero, Tania Cruz; Myers, Matthew C. – Innovation in Language Learning and Teaching, 2023
Purpose: This study presents results from a pilot intervention that integrated self-regulation through reflection and goal setting with automated writing evaluation (AWE) technology to improve students' writing outcomes. Methods: We employed a single-group pretest-posttest design. All students in Grades 5-8 (N = 56) from one urban, all female,…
Descriptors: Goal Orientation, Writing Instruction, Writing Evaluation, Pilot Projects
Blažek, Jirí; Pech, Pavel – International Journal for Technology in Mathematics Education, 2019
The paper deals with searching for synthetic solution supported by the means of dynamic geometry. It consists of two parts. The first one describes how software influences searching for synthetic solutions of geometric problems. The second one describes a small pilot experiment in which students of Faculty of Education solved two more difficult…
Descriptors: Mathematics Instruction, Geometry, Validity, Mathematical Logic
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Hazzard, Edmund – Science Teacher, 2014
The written lab report--a concise and accurate accounting of an experiment, including a summary of the procedure, presentation of the results, reasoned analysis, and thoughtful explanation--is essential to the scientific endeavor and a key expression and product of inquiry. Generally, however, students and teachers dislike these reports, the…
Descriptors: Science Instruction, Laboratory Experiments, Pilot Projects, Computer Software
Simmons, Elizabeth Schoen; Paul, Rhea; Shic, Frederick – Journal of Autism and Developmental Disorders, 2016
This study examined the acceptability of a mobile application, "SpeechPrompts," designed to treat prosodic disorders in children with ASD and other communication impairments. Ten speech-language pathologists (SLPs) in public schools and 40 of their students, 5-19 years with prosody deficits participated. Students received treatment with…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Software, Communication Problems
Spooner, Sue – Journal of Visual Impairment & Blindness, 2014
Introduction: The provision of specially formatted materials is a complex and increasingly difficult task, given the extensive and burgeoning range of texts and resources available for classroom use. The need to extend the provision of accessible formats to include digital resources (in addition to braille, audio, and large print) led to a study…
Descriptors: Braille, Assistive Technology, Computer Software, Blindness
Asaro-Saddler, Kristie; Knox, Haley Muir; Meredith, Holly; Akhmedjanova, Diana – Insights into Learning Disabilities, 2015
Writing is an important content area that pervades all subject areas and is required for post-school success, yet many students with autism spectrum disorders (ASD) often struggle in written expression. In this article we discuss the characteristics of students with ASD that make writing difficult, and the strengths, such as the use of technology,…
Descriptors: Autism, Pervasive Developmental Disorders, Writing Difficulties, Assistive Technology
Derrick, Karim – International Journal of Technology and Design Education, 2012
Most innovations have contextual pre-cursors that prompt new ways of thinking and in their turn help to give form to the new reality. This was the case with the e-scape software development process. The origins of the system existed in software components and ideas that we had developed through previous projects, but the ultimate direction we took…
Descriptors: Foreign Countries, Portfolios (Background Materials), Portfolio Assessment, Student Evaluation
Brodahl, Cornelia; Oftedahl, Heidi – International Journal on E-Learning, 2012
This study investigated outsourcing of the development of visual, animated and interactive learning objects for mathematics education by a Norwegian university to software vendors in China. It sought to understand the challenges in this outsourcing engagement and competences needed to meet the challenges. The authors tested outsourcing strategies…
Descriptors: Foreign Countries, Systems Development, Multimedia Instruction, Computer Games
Frossard, Frederique; Barajas, Mario; Trifonova, Anna – Digital Education Review, 2012
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…
Descriptors: Foreign Countries, Creativity, Secondary School Teachers, Creative Teaching
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Kordaki, M.; Miatidis, M.; Kapsampelis, G. – Computers & Education, 2008
This paper presents the design, features and pilot evaluation study of a web-based environment--the SORTING environment--for the learning of sorting algorithms by secondary level education students. The design of this environment is based on modeling methodology, taking into account modern constructivist and social theories of learning while at…
Descriptors: Constructivism (Learning), Mathematics, Social Theories, Secondary School Students
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