NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 1 to 15 of 380 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jon-Chao Hong; Chien-Hung Lin; Chin-Chieh Juh – Interactive Learning Environments, 2024
Referring to the advantages of intelligent personal assistants, or virtual agents, Charades can be implemented with a Chatbot to enhance students' vocabulary mastery. However, only a few studies have addressed the effectiveness of learning through practice with chatbots based on the Charades approach. We designed a Charades game using Google…
Descriptors: Artificial Intelligence, Computer Uses in Education, Games, Vocabulary Development
Peer reviewed Peer reviewed
Direct linkDirect link
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nurjanah; Dahlan, Jarnawi Afgani; Wibisono, Yudi – International Journal of Instruction, 2021
The purpose of this study was to compare two treatments, namely the use of hands-on activity media and computer-based media on the conceptual understanding of mathematics and the reasoning ability of junior high school students. In order to obtain complete information about the comparison of the two, researchers also use groups without learning…
Descriptors: Experiential Learning, Computer Uses in Education, Learning Activities, Mathematical Concepts
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Vesa Mollakuqe; Elissa Mollakuqe – International Electronic Journal of Mathematics Education, 2025
This study examines the impact of integrating GeoGebra software into teaching circle properties at the high school level, comparing it with traditional methods. Conducted over 8 weeks with 112 students aged 15-18, it included an experimental group using GeoGebra (56 students) and a control group with classical teaching methods (56 students). The…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
Kathleen Lynne Lane; Wendy Peia Oakes; Holly M. Menzies – Grantee Submission, 2023
In this introductory article, we explain the rationale for this special issue: to provide educators and families with effective, practical strategies to increase student engagement and minimize disruption in remote, in person, and hybrid learning environments. We offer this special issue out of respect for the complexities educators and families…
Descriptors: COVID-19, Pandemics, Distance Education, Blended Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Kathleen Lynne Lane; Wendy Peia Oakes; Holly M. Menzies – Preventing School Failure, 2023
In this introductory article, we explain the rationale for this special issue: to provide educators and families with effective, practical strategies to increase student engagement and minimize disruption in remote, in person, and hybrid learning environments. We offer this special issue out of respect for the complexities educators and families…
Descriptors: COVID-19, Pandemics, Distance Education, Blended Learning
Sarah Maestrales – ProQuest LLC, 2024
This dissertation focuses on three manuscripts all related to bolstering science achievement through recommendations from the National Research Council (NRC) regarding the teaching and learning of science. The manuscripts address meeting the NRC's call to incorporate curriculum and assessment that lead to more in-depth knowledge that can be…
Descriptors: Foreign Countries, High School Students, Science Education, Chemistry
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ahmad F. Saad – International Society for Technology, Education, and Science, 2023
In modern school education, the integration of technology has revolutionized traditional teaching methods and introduced innovative approaches to curriculum design. Class blogs and student blogs have emerged as dynamic web 2.0 tools that hold immense potential to transform the learning experience in schools. This abstract explores the utilization…
Descriptors: Electronic Publishing, Web Sites, Teaching Methods, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
de Smet, Milou J. R.; Brand-Gruwel, Saskia; Kirschner, Paul A. – Journal of Computer Assisted Learning, 2023
Background: Writing is an important and complex skill, which could be enhanced by teaching students effective writing strategies such as outlining. Electronic outlining - integrated feature in Microsoft® Word -- has been shown to enhance students' writing performance. However, little is known about the optimal didactic approach for electronic…
Descriptors: Persuasive Discourse, Writing Skills, Writing Instruction, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Coronel, Jacobo – RELC Journal: A Journal of Language Teaching and Research, 2023
The COVID-19 pandemic ushered in a new era of technological tools that were used by language teachers to develop their students' English language skills. As a result of the sudden shift to online instruction, teachers at the Science, Technology, Engineering, Arts and Mathematics Academy middle school had little time to prepare and had limited…
Descriptors: COVID-19, Pandemics, Educational Technology, Adolescents
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Subramaniam, Karthigeyan – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study investigated the organizational impact of computer technology on four secondary science teachers' teaching actions using the construct of community of practice. The organizational impact of computer technology refers to teachers' styles and creativity in constructing personally pertinent individual models of teaching when using computer…
Descriptors: Computer Uses in Education, Technology Integration, Secondary School Teachers, Science Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Selwyn, Neil – Research Papers in Education, 2022
Schools now face considerable pressure to be using educational data to inform decision-making and become more efficient. Key to this rise of the 'data-driven' school is the increased use of digital technologies -- with computer-based data processing fuelling hopes for the technology-driven 'smart schooling' and a general 'datafication' of…
Descriptors: Data Use, Decision Making, Computer Uses in Education, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Aydan Aytekin; Mustafa Sami Topçu – Education and Information Technologies, 2024
Circulatory system is a challenging subject for middle school students to learn and understand conceptual relationships. To address these challenges, this study developed plugged (computational thinking activities using computer) and unplugged (computational thinking activities without using computer) teaching modules that integrated computational…
Descriptors: Computation, Thinking Skills, Human Body, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Klingenberg, Sara; Fischer, Rachel; Zettler, Ingo; Makransky, Guido – Journal of Computer Assisted Learning, 2023
Introduction: This study investigates the effectiveness of the segmentation principle from the cognitive theory of multimedia learning as well as the effectiveness of the generative learning strategy of summarization in immersive virtual reality (IVR) within a sample of preadolescents. Although previous research has supported the effectiveness of…
Descriptors: Computer Simulation, Computer Uses in Education, Secondary School Students, STEM Education
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  26