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Schonberg, Christina – Online Submission, 2023
IXL is an end-to-end teaching and learning solution that engages learners in grades Pre-K through 12 with a comprehensive curriculum and a first-of-its-kind assessment suite. A core component of IXL's assessment suite is the IXL Diagnostic, an interim assessment designed by a team of educators and mathematicians that uses Item Response Theory…
Descriptors: Academic Achievement, Achievement Tests, Computer Uses in Education, Elementary School Students
Sto.-Tomas, Minerva; Tindowen, Darin Jan; Mendezabal, Marie Jean; Quilang, Pyrene; Agustin, Erovita Teresita – European Journal of Educational Research, 2019
This descriptive and correlational study investigated the effects of using PSPP in learning Statistics on students' attitudes and performance. The respondents of the study were 200 Grade 11 Senior High School students who were enrolled in Probability and Statistics subject during the Second Semester of School Year 2018-2019. The respondents were…
Descriptors: Computer Software, Statistics, Mathematics Education, Probability
Saldanha, Luis – Statistics Education Research Journal, 2016
This article reports on a classroom teaching experiment that engaged a group of high school students in designing sampling simulations within a computer microworld. The simulation-design activities aimed to foster students' abilities to conceive of contextual situations as stochastic experiments, and to engage them with the logic of hypothesis…
Descriptors: Student Experience, Computer Simulation, High School Students, Hypothesis Testing
Willis, Melinda B. N.; Hay, Sue; Martin, Fred G.; Scribner-MacLean, Michelle; Rudnicki, Ivan – Mathematics Teacher, 2015
Mathematics teachers continually look for ways to make the learning of mathematics more active and engaging. Hands-on activities, in particular, have been demonstrated to improve student engagement and understanding in mathematics classes. Likewise, many scholars have emphasized the growing importance of giving students experience with the…
Descriptors: Mathematics Instruction, Visualization, Computer Software, Computer Uses in Education
Stephenson, Paul; Richardson, Mary; Gabrosek, John; Reischman, Diann – Journal of Statistics Education, 2009
This paper describes an interactive activity that revolves around the dice-based golf game GOLO. The GOLO game can be purchased at various retail locations or online at igolo.com. In addition, the game may be played online free of charge at igolo.com. The activity is completed in four parts. The four parts can be used in a sequence or they can be…
Descriptors: Probability, Inferences, Games, Computers
Edwards, Michael Todd; Phelps, Steve – Mathematics Teacher, 2008
Data analysis plays a prominent role in various facets of modern life: Schools evaluate and revise programs on the basis of test scores; policymakers make decisions on the basis of information gleaned from polling data; supermarkets stock shelves on the basis of data collected at checkout lanes. Data analysis provides teachers with new tools and…
Descriptors: Visualization, Data Analysis, Mathematical Concepts, Probability
Learner Performance in Multimedia Learning Arrangements: An Analysis across Instructional Approaches
Eysink, Tessa H. S.; de Jong, Ton; Berthold, Kirsten; Kolloffel, Bas; Opfermann, Maria; Wouters, Pieter – American Educational Research Journal, 2009
In this study, the authors compared four multimedia learning arrangements differing in instructional approach on effectiveness and efficiency for learning: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. The approaches all advocate learners' active attitude toward the learning…
Descriptors: Instructional Design, Observational Learning, Learning Processes, Teaching Methods
Iversen, Kjaerand; Nilsson, Per – International Journal of Computers for Mathematical Learning, 2007
This paper focuses on the different ways in which students in lower secondary school (14-16 year olds) experience compound random events, presented to them in the form of combined junctions. A carefully designed ICT environment was developed enabling the students to interact with different representations of such structures. Data for the analysis…
Descriptors: Constructivism (Learning), Computer Uses in Education, Computer Simulation, Secondary School Students
Kiew, Su Ding; Sam, Hong Kian – Journal of Science and Mathematics Education in Southeast Asia, 2006
In this study, the researchers developed the Web-based Probability Explorer (WPE), a mathematical microworld and investigated the effectiveness of the microworld's constructivist learning environment in enhancing the learning of probability and improving students' attitudes toward mathematics. This study also determined the students' satisfaction…
Descriptors: Constructivism (Learning), Foreign Countries, Probability, Internet