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Sathyam Sheoratan; Ineke Henze; Marc J. de Vries; Erik Barendsen – International Journal of Technology and Design Education, 2024
Design activities are gaining interest as rich contexts for learning science, technology, engineering, and mathematics (STEM) subjects. STEM teachers may find this challenging however, as designing requires support that they are not used to providing. In a subject like chemistry, teachers would have to balance creativity and responsibility for the…
Descriptors: Design, Verbal Communication, High School Teachers, Learning Activities
Åberg, Eva Svärdemo – Designs for Learning, 2022
This article explores how arguments are made in student essays through the use of writing and visual resources. The data set comprises 54 essays with a passing grade from students in their final year of upper secondary school in Sweden. The data is analysed using a multimodal approach to knowledge representation on arguments in essays, involving…
Descriptors: Foreign Countries, High Schools, Persuasive Discourse, Essays
Scott Thorne – ProQuest LLC, 2024
This three-article dissertation explores Learning by Evaluating (LbE), an educational approach that enhances student learning through the process of assessing and providing feedback on peer work. Leveraging principles of comparative judgement, students evaluate pairs of exemplars side-by-side to determine which is better and provide a rational for…
Descriptors: Design, Formative Evaluation, Misconceptions, Critical Thinking
Sarah K. Gunning – English Journal, 2018
Writing and communication skills are important in all fields of employment. During the course of everyday life, people have to perform tasks they have never done before, or learn a technology they have never used. Most tasks are processes, and it takes some time to learn how they work. Instructions are the most common method of explaining how to…
Descriptors: Writing Instruction, Relevance (Education), Technical Writing, High School Students
Hut, R. W.; Pols, C. F. J.; Verschuur, D. J. – Physics Education, 2020
Teaching a hands- and minds-on course, in which feedback is essential in order to learn, is difficult, especially in times of COVID-19 where student progression cannot be monitored directly. During the lockdown period, the workshops of an undergraduate Design Engineering course had to be transferred to the home situation, which required a redesign…
Descriptors: Physics, Hands on Science, Workshops, Teaching Methods
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2015
Homemade PowerPoint games are a low-tech alternative for using game design in classrooms. To date, much of the research examining the games has not shown an improvement in performance. This has led some to question whether the games are properly aligned with the instructional strategies researchers have used as justifications to support using…
Descriptors: Computer Games, Design, Student Projects, Performance
Heather Hurst – English Journal, 2015
This article describes how adolescent students learn to question their lives and contexts through the "Crossing Boundaries" podcast assignment. In the assignment, the students pick a topic, design a project, interview at least one other individual, and analyze their data. The students do not realize they are engaging in original…
Descriptors: Audio Equipment, Programming (Broadcast), Assignments, Data Analysis
Broderick, Debora – Journal of Adolescent & Adult Literacy, 2014
This practitioner research study investigates the power of multimodal texts within a real-world context and argues that a participatory culture focused on literary arts offers marginalized high school students opportunities for collaborative design and authoring. Additionally, this article invites educators to rethink the at-risk label. This…
Descriptors: High School Students, At Risk Students, Cooperative Learning, Writing Assignments
Schmidt, Catarina – Education Inquiry, 2013
This article focuses on the question of access and design in literacy education. Drawing on an ethnographical study, two children's experiences of texts1 and socialisation in relation to literacy are mirrored through the Four Resources Model (Luke & Freebody, 1999). What does access and design mean in relation to this model and how is it…
Descriptors: Literacy Education, Access to Information, Textbooks, Middle School Students
van Schaik, Martijn; van Oers, Bert; Terwel, Jan – Journal of Vocational Education and Training, 2010
This paper addresses the composite question of whether it is better in vocational education to allow students to design their own models and guide them while doing so, or to provide them with ready-made models. To answer this question we set up a design experiment in which students were asked to work on real-life assignments, guided by teachers in…
Descriptors: Foreign Countries, Vocational Education, Workplace Learning, Simulation
Trebell, Donna – Design and Technology Education, 2009
This paper explores ways in which data collected during designerly activity in a Secondary Design and Technology Classroom in the UK, can be analysed with a view to ascertaining the features of the classroom interactions which facilitate the development of designerly activity in "fledgling designers" (Trebell, 2007). The paper builds…
Descriptors: Interaction, Educational Technology, Design, Design Crafts