Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 11 |
Descriptor
Source
Author
Barnes, Tiffany, Ed. | 1 |
Board, Keith | 1 |
Briscoe, Michael | 1 |
Chang, Yu-Shan | 1 |
Charles Xie | 1 |
Chen, Yi-Ching | 1 |
Chi, Min, Ed. | 1 |
Chuang, Meng-Jung | 1 |
DiDonato, Matt D. | 1 |
Feng, Mingyu, Ed. | 1 |
Hou, Gene | 1 |
More ▼ |
Publication Type
Journal Articles | 11 |
Reports - Research | 5 |
Reports - Descriptive | 4 |
Collected Works - Proceedings | 1 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
Secondary Education | 12 |
High Schools | 7 |
Middle Schools | 4 |
Elementary Secondary Education | 3 |
Junior High Schools | 3 |
Elementary Education | 2 |
Grade 10 | 1 |
Grade 11 | 1 |
Grade 12 | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
More ▼ |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Juan Zheng; Zilong Pan; Shan Li; Charles Xie – Educational Technology & Society, 2024
Self-regulation is crucial for student success in scientific inquiry and engineering design. However, it remains unclear how students dynamically engage in self-regulated learning (SRL) processes to achieve high performance. In this study, we investigated the temporal nature of self-regulation during engineering design by leveraging computer trace…
Descriptors: Learning Strategies, Self Management, High School Students, High Achievement
Hui Zhang; Yi Zhang; Tao Xu; Yun Zhou – Educational Technology Research and Development, 2024
Virtual Reality (VR) is increasingly recognized as a promising tool to enhance learning, yet research on the use of VR instructional approaches for online learning remains limited. The present study aims to address this research gap by examining the effects of VR instructional approaches and textual cues on learning. We conducted an educational VR…
Descriptors: Teaching Methods, Cognitive Ability, Computer Simulation, Cues
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Briscoe, Michael – Science Teacher, 2019
FLEET is a free ship-design simulator that reaches students in their native environment--video games. It is also a physics simulator that applies content first learned through hands-on scientific investigations. Using FLEET, students design and use ships for various naval missions by mastering scientific concepts such as force, energy, and work,…
Descriptors: Video Games, Computer Simulation, Physics, Hands on Science
Simpson, Lauren; Whitworth, Brooke A. – Science Teacher, 2019
For the past 15 years, pine forests across the United States have experienced devastating mountain and southern pine beetle outbreaks (Rosner 2015). These outbreaks are not uncommon but have become increasingly severe. Due to the effects of global warming, pine beetles have been able to survive warmer winters in their native habitats, producing…
Descriptors: Ecology, Science Instruction, Biology, High School Students
Huynh, Trongnghia; Hou, Gene; Wang, Jin – American Journal of Engineering Education, 2016
We have conducted an education project to communicate the wave energy concept to high school students. A virtual reality system that combines both hardware and software is developed in this project to simulate the buoy-wave interaction. This first-of-its-kind wave energy unit is portable and physics-based, allowing students to conduct a number of…
Descriptors: Active Learning, Physics, Scientific Concepts, Science Careers
Board, Keith – Tech Directions, 2012
This article describes a reverse engineering activity that gives students hands-on, minds-on experience with measuring tools, machine parts, and CAD. The author developed this activity to give students an abundance of practical experience with measuring tools. Equally important, it provides a good interface between the virtual world of CAD 3D…
Descriptors: Computer Assisted Design, Computer Simulation, Computer Assisted Instruction, Class Activities
Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin – European Journal of Engineering Education, 2013
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with…
Descriptors: Elementary School Students, Middle School Students, High School Students, Computer Simulation
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
Kiboss, Joel K.; Ndirangu, Mwangi; Wekesa, Eric W. – Journal of Science Education and Technology, 2004
Biology knowledge and understanding is important not only for the conversion of the loftiest dreams into reality for a better life of individuals but also for preparing secondary pupils for such fields as agriculture, medicine, biotechnology, and genetic engineering. But a recent study has revealed that many aspects of school science (biology…
Descriptors: Instructional Effectiveness, Biology, Teaching Methods, Computer Simulation