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Gurmeet Kaur; Meghna Mehndroo – Journal of Interdisciplinary Studies in Education, 2024
Digital addiction has become an intriguing concern over the recent years because of the rapid explosion of gadgets and other online platforms attracting youth to spend most of their time online. Excessive use of digital platforms has been associated with many psychological issues. The results revealed significant correlations among digital…
Descriptors: Foreign Countries, High School Students, Addictive Behavior, Handheld Devices
Deborah Ann Williams – ProQuest LLC, 2024
The use of social media is swiftly increasing, especially among the adolescent population. At the same time, student engagement in school is waning, leading to poor grades, dropping out, health problems, and low lifetime earning potential. The purpose of this quantitative nonexperimental study was to determine if a relationship exists between…
Descriptors: Social Media, Computer Use, High School Students, Learner Engagement
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Suprayitno; Sunarno, Agung; Saputra, Iwan; Riza, Ade Ros – International Journal of Education in Mathematics, Science and Technology, 2023
The aim of the research is to analyze the technological addiction of middle and high school students in the context of swimming, by examining variables such as gender, school level, attitudes towards swimming, and participation in swimming. The study was carried out utilizing causal-comparative and correlational research methodologies. Study's…
Descriptors: Addictive Behavior, Computer Use, Middle School Students, High School Students
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Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement
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Emre Eçier; Serkan Izmirli – Journal of Educational Technology and Online Learning, 2024
The primary aim of this research is to assess the digital fluency levels of high school students and to investigate how digital fluency varies according to different variables. The study employed a descriptive research design using survey methodology. A total of 698 students from various high schools in Çanakkale province, Türkiye, representing…
Descriptors: High School Students, Foreign Countries, Gender Differences, Grade Level Differences
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Ertan Altinsoy; Serkan Boyraz – Brock Education: A Journal of Educational Research and Practice, 2024
This paper examines secondary school students' perceptions of moral values in the digital environments (MVDE) and digital literacy (DL). The study used a quantitative methodology and correlational survey design encompassing 250 participants. Results show that participants' perceptions of DL are mostly high, while their perceptions of MVDE are…
Descriptors: Digital Literacy, Moral Values, Secondary School Students, Student Attitudes
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Saniye Kuleli; Tarik Kisla – Turkish Online Journal of Educational Technology - TOJET, 2024
This study aims to determine the self-efficacy perception levels of secondary school 8th-grade students towards computational thinking skills and examine the self-efficacy perception levels towards computational thinking skills in various variables. The study emphasises that positive attitudes and perceptions are necessary for computational…
Descriptors: Self Efficacy, Grade 8, Computation, Thinking Skills
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Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni; Rudi Suhartono Wijayako – Journal of Education and e-Learning Research, 2024
Students' attitudes towards Digital Game-Based Learning (DGBL) in developing countries such as Indonesia are rarely investigated despite the fact that digital games are being used in secondary education increasingly. This research aims to explore students' attitudes towards DGBL in chemistry. We used a quantitative study method using a…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Video Games
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Tak, Sangdong; Catsambis, Sophia – Education and Information Technologies, 2023
Using national longitudinal data of students during their 9th and 11th grades, we address popular concerns over screen time activities distracting students' academic pursuits. We examine gender differences in the types of screen time use, expecting the skill-based activity of video gaming to be more common among boys and the socially oriented…
Descriptors: Grade 9, Grade 11, High School Students, Gender Differences
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Gökap, Ali; Inel, Yusuf – Educational Policy Analysis and Strategic Research, 2022
This study aims to examine the empathy skills of secondary school students in terms of some selected variables at the student and school levels. The study group of the research, which was structured as a correlational survey, consisted of 1010 eighth-grade students attending 29 schools selected by random sampling in the province of Usak during the…
Descriptors: Secondary School Students, Student Characteristics, Empathy, Grade 8
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Ojo, S. G. – Mathematics Teaching Research Journal, 2022
This study explored the use of animation in the classroom by investigating whether or not students taught with animation will achieve better than recorded teaching. This study adopted non-equivalent control group, quasi experimental design. Eighty (80) Junior Secondary School 2 students (40 males, 40 females) from two co-educational private junior…
Descriptors: Foreign Countries, Animation, Secondary School Students, Algebra
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Kurnaz, Ahmet; Pürsün, Tugba – Research in Pedagogy, 2022
This study aims to examine the reading motivation of secondary school students concerning various variables. The research was designed in a scanning model. The research was conducted with 585 participants selected based on simple random sampling method. The research data were collected by using the Reading Motivation Scale and Personal Information…
Descriptors: Reading Motivation, Gender Differences, Instructional Program Divisions, Recreational Reading
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Özlem Gökçe Tekin; Ismail San – African Educational Research Journal, 2023
Science, technology, engineering, and mathematics (STEM) is a transdisciplinary approach. It aims to bring 21st-century skills to students. It is important whether teachers, who have an important place in the development of students, have knowledge that will affect students' STEM teaching. This study aims to examine the basic knowledge level of…
Descriptors: Middle School Teachers, Public Schools, STEM Education, Knowledge Level
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Karakoyun, Ferit; Basaran, Bülent – E-Learning and Digital Media, 2022
In this study, 15-year-old Turkish students' profiles of using ICT at home and at school were identified, and the extent to which these profiles were associated with their academic achievement was determined. Moreover, the study investigated the effects of the students' age of first usage of digital device and internet, their gender and their…
Descriptors: Foreign Countries, Information Technology, Computer Use, Academic Achievement
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Park, So Hyun; Park, Hanjong; Faith, Myles – Journal of School Nursing, 2022
This study examined mediating effects of body weight control behaviors in the relationship between body weight perception and health-related behaviors among 11,458 U.S. adolescents from the 2010 National Youth Physical Activity and Nutrition Survey. Parallel multiple mediation analysis was performed for the secondary data analysis. Nearly one…
Descriptors: Body Weight, Self Concept, Health Behavior, Adolescents
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