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Mehmet Mübarek Bora; Selami Karuç – International Journal of Education in Mathematics, Science and Technology, 2025
This study was conducted with the aim of simultaneously describing the patterns among physical activity attitudes, technology addiction, and psychological well-being in high school students and investigating whether these variables differ by gender. Data were collected from a total of 320 participants aged 13-17, located in four different…
Descriptors: Correlation, Physical Activity Level, Student Attitudes, Computer Use
Juan Barón; José Mola; Astrid Camille Pineda; Paola Patricia Polanco Santos – World Bank, 2025
This paper quantifies learning losses between 2020 and 2022 in the Dominican Republic, an upper-middle-income country. The paper uses data from a sample of ninth-grade students who benefited from computer adaptive learning software during this period. This study is among a few to measure actual losses among secondary school students, and it is the…
Descriptors: Foreign Countries, Achievement Gains, Grade 9, Computer Software
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Gurmeet Kaur; Meghna Mehndroo – Journal of Interdisciplinary Studies in Education, 2024
Digital addiction has become an intriguing concern over the recent years because of the rapid explosion of gadgets and other online platforms attracting youth to spend most of their time online. Excessive use of digital platforms has been associated with many psychological issues. The results revealed significant correlations among digital…
Descriptors: Foreign Countries, High School Students, Addictive Behavior, Handheld Devices
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Turi Reiten Finserås; Gunnhild Johnsen Hjetland; Amanda Iselin Olesen Andersen; Børge Sivertsen; Ian Colman; Jens Christoffer Skogen – Youth & Society, 2025
This study seeks to explore the relationship between mental well-being and engagement, attitudes, and perceptions of social media use across adolescents. This study is based on a survey of adolescents (n = 3,568, mean age = 17.3) conducted in 2020 and 2021. Mental well-being was assessed using the Warwick-Edinburgh Mental Well-being Scale (WEMWBS)…
Descriptors: Mental Health, Well Being, Social Media, Computer Use
Deborah Ann Williams – ProQuest LLC, 2024
The use of social media is swiftly increasing, especially among the adolescent population. At the same time, student engagement in school is waning, leading to poor grades, dropping out, health problems, and low lifetime earning potential. The purpose of this quantitative nonexperimental study was to determine if a relationship exists between…
Descriptors: Social Media, Computer Use, High School Students, Learner Engagement
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Mhamed Ben Ouahi; Mohamed Droui; Elyazid Hida; Taoufik Hassouni; El Mehdi AL Ibrahmi – Knowledge Management & E-Learning, 2025
Science education, particularly physics, remains a priority for many countries, as their future economic prosperity is closely linked to student success in science and technology. Given the persistent challenges faced by teachers in stimulating students' interest in this discipline, the integration of innovative teaching methods has become…
Descriptors: Science Education, Physics, Student Attitudes, Middle School Students
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Agus Pahrudin; Irwandani; Muhammad Aridan; Muhammad Farhan Barata – Journal of Teaching and Learning, 2025
The integration of deep learning in education has the potential to enhance pedagogical practices, personalized learning, and adaptive instruction. However, Islamic schools face unique challenges in adopting AI-driven educational models due to technological limitations, digital literacy disparities, and regulatory constraints. This study assesses…
Descriptors: Religious Schools, Islam, Foreign Countries, Elementary School Teachers
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Suprayitno; Sunarno, Agung; Saputra, Iwan; Riza, Ade Ros – International Journal of Education in Mathematics, Science and Technology, 2023
The aim of the research is to analyze the technological addiction of middle and high school students in the context of swimming, by examining variables such as gender, school level, attitudes towards swimming, and participation in swimming. The study was carried out utilizing causal-comparative and correlational research methodologies. Study's…
Descriptors: Addictive Behavior, Computer Use, Middle School Students, High School Students
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Sophie Mayen; Anne Reinhardt; Claudia Wilhelm – Journal of Children and Media, 2025
The debate about the impact of digital media use on youths' well-being is polarized. We provide a comprehensive examination of the relationship between digital media use and adolescents' affective well-being, investigating both within-person and between-person associations. We also examined how age and gender moderate these relationships,…
Descriptors: Foreign Countries, Well Being, Adolescents, Developmental Stages
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Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement
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Emre Eçier; Serkan Izmirli – Journal of Educational Technology and Online Learning, 2024
The primary aim of this research is to assess the digital fluency levels of high school students and to investigate how digital fluency varies according to different variables. The study employed a descriptive research design using survey methodology. A total of 698 students from various high schools in Çanakkale province, Türkiye, representing…
Descriptors: High School Students, Foreign Countries, Gender Differences, Grade Level Differences
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Nadziroh; Sunarso; Suyato – Educational Process: International Journal, 2025
Background/Purpose: This study investigates the effectiveness of integrating Artificial Intelligence (AI) with Problem-Based Learning (PBL) to enhance high school students' conflict resolution skills within the context of civic education. The initiative responds to the increasing need for pedagogical models that simultaneously foster ethical…
Descriptors: Conflict Resolution, Artificial Intelligence, Problem Based Learning, Citizenship Education
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Ertan Altinsoy; Serkan Boyraz – Brock Education: A Journal of Educational Research and Practice, 2024
This paper examines secondary school students' perceptions of moral values in the digital environments (MVDE) and digital literacy (DL). The study used a quantitative methodology and correlational survey design encompassing 250 participants. Results show that participants' perceptions of DL are mostly high, while their perceptions of MVDE are…
Descriptors: Digital Literacy, Moral Values, Secondary School Students, Student Attitudes
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Saniye Kuleli; Tarik Kisla – Turkish Online Journal of Educational Technology - TOJET, 2024
This study aims to determine the self-efficacy perception levels of secondary school 8th-grade students towards computational thinking skills and examine the self-efficacy perception levels towards computational thinking skills in various variables. The study emphasises that positive attitudes and perceptions are necessary for computational…
Descriptors: Self Efficacy, Grade 8, Computation, Thinking Skills
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Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni; Rudi Suhartono Wijayako – Journal of Education and e-Learning Research, 2024
Students' attitudes towards Digital Game-Based Learning (DGBL) in developing countries such as Indonesia are rarely investigated despite the fact that digital games are being used in secondary education increasingly. This research aims to explore students' attitudes towards DGBL in chemistry. We used a quantitative study method using a…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Video Games
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