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Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
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Togou, Mohammed Amine; Lorenzo, Covadonga; Cornetta, Gianluca; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2020
Contribution: The NEWTON fabrication laboratory (Fab Lab) Education Initiative assesses the effectiveness of Fab Lab-based learning on K-12 students' attitude toward learning science, technology, engineering, art, and mathematics (STEAM). It considers two aspects: (1) students' motivation and affective state and (2) students' observations and…
Descriptors: Instructional Effectiveness, Elementary School Students, Secondary School Students, Student Attitudes
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Cochran, Jill A.; Cochran, Zane; Laney, Kendra; Dean, Mandi – Mathematics Teaching in the Middle School, 2016
With the rise of personal desktop 3D printing, a wide spectrum of educational opportunities has become available for educators to leverage this technology in their classrooms. Until recently, the ability to create physical 3D models was well beyond the scope, skill, and budget of many schools. However, since desktop 3D printers have become readily…
Descriptors: Computer Peripherals, Printing, Geometry, Mathematics