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Sanchez, Irene M. – National College Attainment Network, 2021
Text Steps was a project piloted by Ascendium Education Group in 2015 and expanded to 13 school districts in Wisconsin between 2018 and 2020. Its goal was to combat summer melt through a texting program. Summer melt, in which college-intending high school students are unable to enroll in the fall for any number of reasons, is a well-documented…
Descriptors: Summer Programs, Access to Education, High School Students, College Attendance
Mettis, Kadri; Väljataga, Terje – International Journal of Mobile and Blended Learning, 2022
The aim of this study was to investigate how mobile outdoor learning supports the development of students' conceptual understanding about local socio-environmental problems and students' attitudes towards the learning activity. To explore these aspects, a study following a design-based research model was designed and conducted with 68 eighth-ninth…
Descriptors: Middle School Students, Outdoor Education, Environmental Education, Social Problems
Kyza, Elini A.; Yiannis, Georgiou; Souropetsis, Markos; Agesilaou, Andria – International Journal of Mobile and Blended Learning, 2019
Collecting data in a mobile augmented reality (AR) settings is challenging, as participants are dispersed in the physical space and move often; therefore, it is imperative that new techniques are investigated to facilitate richer and more ecologically-valid data collection. This study examined three in vivo techniques for collecting authentic data…
Descriptors: Data Collection, Computer Simulation, Validity, Handheld Devices
Arnold, Karen D.; Owen, Laura; Lewis, Jonathan – Journal of College Access, 2020
Making college access and success more equitable at a national scale requires alternatives to intensive in-person modes of pre-college advising. Text-message advising campaigns are a promising intervention model for delivering college application and financial aid assistance affordably to large populations of college-intending, low-income…
Descriptors: Academic Advising, Telecommunications, Handheld Devices, College Bound Students
K. Brigid Flannery; Mimi McGrath Kato; Angus Kittelman; Nadia Katul Sampson; Kent McIntosh – Behavioral Disorders, 2024
The purpose of this study was to provide initial evidence of the effectiveness of Check-In/Check-Out-High School (CICO-HS) on high school student outcomes. Check-In/Check-Out-High School is a version of CICO, an established Tier 2 intervention designed to improve student academic and social behavior, adapted to increase effectiveness and…
Descriptors: High School Students, Intervention, Positive Behavior Supports, Program Effectiveness
Dunn, Peter K.; Marshman, Margaret – Australian Mathematics Education Journal, 2020
Peter Dunn and Margaret Marshman present the second of their data files articles in which they discuss the statistical investigation cycle which describes the whole process of conducting a statistical research study. [For "The Data Files: A Series of Articles to Support Mathematics Teachers to Teach Statistics," see EJ1259108.]
Descriptors: Statistics, Data Analysis, Teaching Methods, Problem Solving
Martin, Andrew J.; Mansour, Marianne; Malmberg, Lars-Erik – Educational Psychology, 2020
Using mobile technology and experience sampling in junior high school, real-time motivation and engagement were explored at four-levels: between lessons (up to 2 lessons per day; Level 1), between days (5 days per week; L2), between weeks (4 weeks; L3), and between students (113 students; L4). Findings for a 'random effects' model revealed…
Descriptors: Student Motivation, Learner Engagement, Computer Use, Behavior Patterns
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Wong, Wing-Kwong; Chen, Kai-Ping; Lin, Jia-Wei – International Journal of Distance Education Technologies, 2020
The results of PISA 2015 indicate that Taiwanese students have excellent mathematical and scientific knowledge but are weak in applying such knowledge and in conducting practical experiments in the laboratory. To support students conducting practical experiments in physics laboratories, a real-time data logging system and an online tool for…
Descriptors: Foreign Countries, Physics, Science Instruction, Handheld Devices
Norton, Evan; Li, Yingkui; Mason, Lisa Reyes; Washington-Allen, Robert A. – Education Sciences, 2019
A critical component of environmental education is to ensure student understanding and use of available technologies to better experience and analyze spatially distributed features of the environment. Combining mobile technologies with geographic information systems in field data collection may provide a unique opportunity for students to feel…
Descriptors: Spatial Ability, Geographic Information Systems, Data Collection, Learner Engagement
Delen, Ibrahim; Krajcik, Joseph – Research in Science Education, 2017
The use of mobile devices is increasing rapidly as a potential tool for science teaching. In this study, five educators (three middle school teachers and two museum educators) used a mobile application that supported the development of a driving question. Previous studies have noted that teachers make little effort to connect learning experiences…
Descriptors: Museums, Handheld Devices, Teacher Collaboration, Science Instruction
Taylor, Katie Headrick; Silvis, Deborah; Kalir, Remi; Negron, Anthony; Cramer, Catherine; Bell, Adam; Riesland, Erin – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
A project called Mobile City Science (MCS), a partnership between the University of Washington, New York Hall of Science, the Digital Youth Network, and two high schools, leverages young people's proclivity for on-the-move digital engagement to re-place and mobilize learning through public, community settings that youth identify as being relevant…
Descriptors: Educational Technology, Technology Uses in Education, College School Cooperation, High Schools
Kay, Robin; Benzimra, Daniel; Li, Jia – Journal of Educational Computing Research, 2017
Previous research on distractions and the use of mobile devices (personal digital assistants, tablet personal computers, or laptops) have been conducted almost exclusively in higher education. The purpose of the current study was to examine the frequency and influence of distracting behaviors in Bring Your Own Device secondary school classrooms.…
Descriptors: Foreign Countries, Influence of Technology, Attention Control, Handheld Devices
Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Santiago Berrezueta Ed. – Lecture Notes in Educational Technology, 2023
The proceedings of the 18th edition of Latin American Conference on Learning Technologies (LACLO) demonstrates the developments in the research of learning science, learning resources, challenges and solutions. This Proceedings book showcases a collection of quality articles that explores and discusses trending topics in education in the upcoming…
Descriptors: Educational Technology, Active Learning, Design, Telecommunications
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