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Showing 1 to 15 of 29 results Save | Export
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Al-Balushi, Sulaiman M.; Al-Musawi, Ali S.; Ambusaidi, Abdullah K.; Al-Hajri, Fatemah H. – Journal of Science Education and Technology, 2017
The purpose of the current study was to investigate the effectiveness of interacting with animations using mobile devices on grade 12 students' spatial and reasoning abilities. The study took place in a grade 12 context in Oman. A quasi-experimental design was used with an experimental group of 32 students and a control group of 28 students. The…
Descriptors: Animation, Chemistry, Handheld Devices, Grade 12
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Rotsaert, Tijs; Panadero, Ernesto; Schellens, Tammy; Raes, Annelies – European Journal of Psychology of Education, 2018
This study explores the effects of peer assessment (PA) practice on peer feedback (PF) quality of 11th grade secondary education students (N = 36). The PA setting was synchronous: anonymous assessors gave immediate PF using mobile response technology during 10 feedback occasions. The design was quasi-experimental (experimental vs. control…
Descriptors: Synchronous Communication, Feedback (Response), Educational Quality, Peer Evaluation
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Leelamma, Sreelekha; Indira, Uma Devi – Journal of Education and Learning, 2017
This paper introduces the Mobile Assisted Inquiry Learning Environment (MAILE), an Experimental Instructional Strategy (EIS) which employs an inquiry-based learning approach to guide secondary school students to learn environmental science in an engaging way supported by mobile phones. The students are situated in both the real world and the…
Descriptors: Electronic Learning, Active Learning, Inquiry, Handheld Devices
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Chiu, Thomas K. F.; Churchill, Daniel – Interactive Learning Environments, 2016
Beliefs, attitudes and anxiety levels of schoolteachers are important factors influencing the acceptance, adoption and integration of mobile devices in teaching. To understand how to sustain device use, we need to understand what influences teachers and how such factors can change. We adopted a quasi-experimental design using pre- and…
Descriptors: Technology Integration, Adoption (Ideas), Handheld Devices, Beliefs
Heap, Bryan – ProQuest LLC, 2018
Technology continues to advance the pace of American education. Each year school districts across the country invest resources into computers, software, technology specialists, and staff development. The stated goal given to stakeholders is usually to increase student achievement, increase motivation, or to better prepare students for the future.…
Descriptors: Influence of Technology, Telecommunications, Handheld Devices, Mathematics Instruction
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Montrieux, H.; Raes, A.; Schellens, T. – Journal of Computer Assisted Learning, 2017
A quasi-experimental study was set up in secondary education to study the role of teachers while implementing tablet devices in science education. Three different classroom scripts that guided students and teachers' actions during the intervention on two social planes (group and classroom level) are compared. The main goal was to investigate which…
Descriptors: Secondary School Teachers, Quasiexperimental Design, Teacher Role, Handheld Devices
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Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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Song, Yanjie; Kapur, Manu – Educational Technology & Society, 2017
The paper reports a quasi-experimental study comparing the "traditional flipped classroom" pedagogical design with the "productive failure" (Kapur, 2016) pedagogical design in the flipped classroom for a 2-week curricular unit on polynomials in a Hong Kong Secondary school. Different from the flipped classroom where students…
Descriptors: Quasiexperimental Design, Blended Learning, Teaching Methods, Technology Uses in Education
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Steegen, An; Hasendonckx, Femke; De Cock, Mieke – Review of International Geographical Education Online, 2018
It is well-known that misconceptions exist on a range of topics. The origin of these misconceptions can be very different, but some of them can be understood by students struggling with the application of physics concepts in real life situations or in the context of another school subject, e.g. geography. In this paper, different strategies to…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Schipper, Joseph M.; Yocum, Russell G. – Journal of Educational Technology Systems, 2016
This quantitative, quasi-experimental, nonequivalent group study examined the impact on levels of measure that determine a return on investment of differing forms of interactive whiteboard (IWB) technology used at a high school in a suburban school district in southeastern Virginia. Three forms of IWB were compared: a full-screen IWB, a mobile…
Descriptors: Educational Technology, Bulletin Boards, Interactive Video, Visual Aids
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Van Hove, Stephanie; Vanderhoven, Ellen; Cornillie, Frederik – Comunicar: Media Education Research Journal, 2017
Mobile technologies are increasingly finding their way into classroom practice. While these technologies can create opportunities that may facilitate learning, including the learning of a second or foreign language (L2), the full potential of these new media often remains underexploited. A case in point concerns tablet applications for language…
Descriptors: Second Language Learning, Quasiexperimental Design, French, Vocabulary Development
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Brown, H. Quincy – Journal of Educational Technology Systems, 2016
Nationwide, the increasing popularity of e-books is undeniable; sales of e-books increased an astounding 4,456% over a 5-year period. Researchers, Miranda, Johnson, and Rossi-Williams, determined that e-readers have a positive impact on students' desire to read. This study attempted to determine if the use of institution issued e-readers would…
Descriptors: Middle School Students, Handheld Devices, Electronic Publishing, Books
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Roberts, Nicky; Spencer-Smith, Garth; Vänskä, Riitta; Eskelinen, Sanna – South African Journal of Education, 2015
This paper reports on the analysis of the voluntary uptake and use of the "Nokia Mobile Mathematics" service by 3,957 Grade 10 learners. It measures the effect of the service on the school Mathematics attainment of 1,950 of these learners over one academic year. The study reveals that 21% of Grade 10 Mathematics learners voluntarily and…
Descriptors: Foreign Countries, Telecommunications, Technology Uses in Education, Handheld Devices
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Cetinkaya, Levent – International Review of Research in Open and Distributed Learning, 2017
The purpose of this study is to explore the effects of WhatsApp use for education and determine the opinions of students towards the process. The study was designed in mixed research model which combines both qualitative and quantitative data. In the quantitative aspect of the study, quasi-experimental design, with a pretest-posttest control…
Descriptors: Computer Oriented Programs, Social Media, Computer Mediated Communication, Technology Uses in Education
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Busch, Carsten; Claßnitz, Sabine; Selmanagic,, André; Steinicke, Martin – Electronic Journal of e-Learning, 2015
In 2010 1.1 million pupils took private lessons in Germany, with 25% of all German children by the age of 17 having attended paid private lessons at some point in their school career (Klemm & Klemm, 2010). The high demand for support for learning curricular content led us to consider an integrated solution that speeds up both the design of…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Telecommunications
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