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Showing 1 to 15 of 198 results Save | Export
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Xiaojing Weng; Thomas K. F. Chiu – Journal of Research on Technology in Education, 2024
Students' perceived competencies may reflect dispositions to trigger and enhance engagement acts and promote engagement benefits. Although perceived competencies and engagement acts are significant resources in STEM learning, their relationships remain unclear. Accordingly, we applied the transactional model of engagement (TME) to examine these…
Descriptors: STEM Education, Secondary School Students, Foreign Countries, Learner Engagement
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Michael J. Berson; Ilene R. Berson; Kristen L. Franklin; Valerie N. Fawley; Perry S. Shank; Rebecca E. Dovi; Santiago Gasca; Eric D. Hochberg; Debra Bernstein – Social Education, 2024
The landscape of education is dynamically evolving with the infusion of technology into classrooms, but it is not just math or science disciplines that are getting a digital makeover. Social studies education has entered a transformative phase as well. The "Computer Science for Social Studies" project, funded by the National Science…
Descriptors: Critical Thinking, Active Learning, Inquiry, Social Studies
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Tamara Nelson-Fromm; Bahare Naimipour; Tamara Shreiner; Mark Guzdial – Social Education, 2024
Data literacy, an important goal for social studies education, involves teaching students how to comprehend, analyze, interpret, evaluate, create, and argue with data and data visualizations such as timelines, maps, and graphs. Digital data visualizations support rapid inquiry and explorations that would be difficult on paper - such as adding data…
Descriptors: Visual Aids, Social Studies, Educational Technology, Technology Uses in Education
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Lilla Bónus; Erzsébet Antal; Erzsébet Korom – Journal of Science Education and Technology, 2024
This research focuses on "BioScientist," a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through…
Descriptors: Educational Technology, Game Based Learning, Video Games, Inquiry
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Alstein, Paul; Krijtenburg-Lewerissa, Kim; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2023
This article describes the design and evaluation of a simulation environment for special relativity (SR) education at the secondary level. In recent years, SR has become increasingly popular in secondary school curricula worldwide. Because the key concepts in SR are very remote from everyday experience, they are difficult for students to learn.…
Descriptors: Science Education, Secondary School Science, Scientific Concepts, Concept Formation
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José Fernando Mendoza-Rodríguez; Víctor Manuel Caranqui-Sánchez – Mathematics Teaching Research Journal, 2024
Technological resources in secondary education have had problems in their implementation, especially in public institutions, this has caused teachers to keep traditional learning methodologies, with minimal alternatives to use active methodologies due to the limited access to Information and Communication Technologies (ICT). The present research…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Secondary School Mathematics
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Xun Ge; Kyungwon Koh; Ling Hu – Educational Technology Research and Development, 2024
A qualitative study was conducted in a secondary school to evaluate student learning processes and outcomes by examining their inquiry questions, journals, and maker artifacts in a curriculum-based maker learning environment supported by the Guided Inquiry Design (GID). Thirteen 8th-grade students in a suburban middle school in the southwest of…
Descriptors: Secondary School Students, Grade 8, Active Learning, Inquiry
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Zuo, Mingzhang; Hu, Yue; Luo, Heng; Ouyang, Hongjie; Zhang, Yao – Education and Information Technologies, 2022
Learning motivation is crucial to online learning success, especially for K-12 students. Although previous research has proved that there are many factors influencing online learning motivation, few studies have systematically investigated this phenomenon from the integrated perspectives of community of inquiry and technology acceptance, two…
Descriptors: Elementary School Students, Secondary School Students, Electronic Learning, Student Motivation
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Rachmatullah, Arif; Hinckle, Madeline; Wiebe, Eric N. – Research in Science Education, 2023
This study is framed by Bandura's social cognitive theory and Dewey's idea of habits and investigates types of science teachers based on four constructs: (a) self-efficacy beliefs, (b) twenty-first-century learning attitudes, (c) the frequency of implementing inquiry-based instruction, and (d) the frequency of using technology in teaching. K-means…
Descriptors: Elementary School Teachers, Secondary School Teachers, Self Efficacy, Beliefs
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Su Cai; Xiaojie Niu; Yuxi Wen; Jiangxu Li – Interactive Learning Environments, 2023
Inquiry-based learning (IBL) is one of the most important learning strategies. Augmented Reality (AR) is an effective way to support this strategy, which is considered conducive to enhance academic achievements of students during IBL. This paper investigated teacher-student interactions during AR-supported IBL by comparison and case study. First,…
Descriptors: Active Learning, Inquiry, Computer Simulation, Interaction
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Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
Fadhah Alasiri – ProQuest LLC, 2024
This mixed-methods study aimed to investigate the effectiveness of the technology-embedded scientific inquiry (TESI) model on teachers' and students' scientific inquiry abilities and digital learning technologies fluency to enhance science education learning outcomes. The TESI framework guided the construction and execution of this study. The…
Descriptors: Educational Technology, Teacher Attitudes, Inquiry, Biology
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Yang Wang; Yating Zhang – Distance Education, 2024
With the development of technology and the normalization of COVID-19 pandemic prevention and control, asynchronous online learning is becoming popular. However, it is still to be explored on how to enhance students' learning engagement and knowledge construction. Based on this, we used content analysis to explore the roles of teaching strategies…
Descriptors: Teaching Methods, Learner Engagement, Asynchronous Communication, Electronic Learning
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Chou, Ren-Jye; Liang, Chih-Ping; Huang, Li-yu; She, Hsiao-Ching – Journal of Science Education and Technology, 2022
This study compared the effectiveness of online skeuomorphic physics inquiry-based learning with and without simulation on 8th-grade students' performance of scientific inquiry involving the spring unit. Two classes (58 students) were assigned to the online skeuomorphic physics inquiry-based learning with simulation, and two classes (59 students)…
Descriptors: Physics, Science Instruction, Inquiry, Grade 8
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Berika Kansoy, Merve; Sert Çibik, Ayse – Journal of Educational Technology and Online Learning, 2022
This study aims to examine the effects of inquiry activities supported by digital storytelling on the attitudes of 6th-grade students towards inquiry, sub-dimensions of attitudes, and the change of attitudes depending on gender. The method of the study was determined as the embedded design, one of the mixed method research designs. The study was…
Descriptors: Inquiry, Story Telling, Grade 6, Student Attitudes
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