Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 14 |
Descriptor
Source
Author
Akcaoglu, Mete | 1 |
Casey, Gail | 1 |
David W. Jackson | 1 |
Dogan, Selcuk | 1 |
Dubuclet, Keisha Smith | 1 |
Edwards, Michael Todd | 1 |
Esra Mindivanli Akdogan | 1 |
Fahd Abdus-Sabur | 1 |
Fergusson, Anna | 1 |
Helen Zhang | 1 |
Hodges, Charles B. | 1 |
More ▼ |
Publication Type
Journal Articles | 12 |
Reports - Research | 9 |
Reports - Descriptive | 3 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Secondary Education | 14 |
Elementary Education | 4 |
High Schools | 4 |
Junior High Schools | 4 |
Middle Schools | 4 |
Higher Education | 3 |
Postsecondary Education | 3 |
Early Childhood Education | 2 |
Adult Education | 1 |
Grade 1 | 1 |
Grade 10 | 1 |
More ▼ |
Audience
Location
Singapore | 2 |
Australia | 1 |
California | 1 |
Ghana | 1 |
Indonesia | 1 |
Japan | 1 |
Latvia | 1 |
Malaysia | 1 |
New Zealand | 1 |
Russia | 1 |
Sweden | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Sima Özdemir Bülbül; Esra Mindivanli Akdogan – International Journal of Contemporary Educational Research, 2023
Digital games have become more involved in our lives and entertainment culture with the development of technology. Digital games, which individuals of all ages play and derive great enjoyment from at the the same time, have been actively used in educational activities. However, it is seen that the games used in the education process are mostly…
Descriptors: Grade 6, Middle School Students, Educational Games, Computer Games
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Jeff Bender – ProQuest LLC, 2023
At an unrivaled and enduring pace, computing has transformed the world, resulting in demand for a universal fourth foundation beyond reading, writing, and arithmetic: computational thinking (CT). Despite increasingly widespread acceptance of CT as a crucial competency for all, transforming education systems accordingly has proven complex. The…
Descriptors: Addictive Behavior, Game Based Learning, Evaluation Methods, Computation
Ineç, Zekeriya Fatih – Shanlax International Journal of Education, 2021
This study aimed to explain the development stages of an online coding application engine (SIGUN) according to the R2D2 instructional design model to support and develop cultural transfer in social sciences education and popularize the national culture. During the definition phase of R2D2, analyzes of needs, learner, task and content were made. In…
Descriptors: Coding, Social Sciences, Cultural Awareness, Nationalism
Introducing High School Statistics Teachers to Predictive Modelling and APIs Using Code-Driven Tools
Fergusson, Anna; Pfannkuch, Maxine – Statistics Education Research Journal, 2022
Tasks for teaching predictive modelling and APIs often require learners to use code-driven tools. Minimal research, however, exists about the design of tasks that support the introduction of high school students and teachers to these new statistical and computational methods. Using a design-based research approach, a web-based task was developed.…
Descriptors: High School Teachers, Statistics Education, Prediction, Mathematical Models
Pella, Shannon – Teacher Education Quarterly, 2015
A common theme has been consistently woven through the literature on teacher professional development: that practice-based designs and collaboration are two components of effective teacher learning models. In addition to collaboration and practice-based designs, inquiry cycles have been long recognized as catalysts for teacher professional…
Descriptors: Affordances, Evidence Based Practice, Professional Development, Inquiry
Casey, Gail; Wells, Muriel – Journal of Learning Design, 2015
Social and participatory media offer opportunities to interact and share user-generated content. After some investigation and research, the authors are in their initial stages of using such media to provide a pathway for thinking about learning design in higher education. Using the concept of remixing, the authors aim to creatively blend and…
Descriptors: Social Networks, Creativity, Preservice Teacher Education, High School Students
Maulana, Ridwan; Opdenakker, Marie-Christine; den Brok, Perry – Teachers and Teaching: Theory and Practice, 2015
Teaching is undoubtedly complex and the complexity of classroom practice implies that the structure of lessons making up teaching may differ and subject to change over time. The aims of this study were to investigate changes in observed lesson structure, and explore the effects of several teacher and contextual characteristics on differences in…
Descriptors: Foreign Countries, Teaching Methods, Lesson Plans, Instructional Design
Jacobson, Michael J.; Kim, Beaumie; Pathak, Suneeta; Zhang, BaoHui – Interactive Learning Environments, 2015
This research explores issues related to the sequencing of structure that is provided as pedagogical guidance. A study was conducted that involved grade 10 students in Singapore as they learned concepts about electricity using four NetLogo Investigations of Electricity agent-based models. It was found that the low-to-high structure learning…
Descriptors: Grade 10, High School Students, Energy, Pretests Posttests
Tan, Esther; So, Hyo-Jeong – IEEE Transactions on Learning Technologies, 2015
This paper investigates the relationship between activity design and discourse on a mobile learning trail, considering the physical affordances of the real world platform in designing contextual learning experiences. We adopted a "context-oriented" and "process-oriented" pedagogical approach in designing the mobile learning…
Descriptors: Learning Activities, Instructional Design, Telecommunications, Handheld Devices
Dubuclet, Keisha Smith; Lou, Yiping; MacGregor, Kim – American Journal of Distance Education, 2015
This study investigated the impact of discussion forum design and facilitative strategies on student participation and cognitive levels of student dialogue. A multiple-case study design was used. Three online classes taught by the same instructor participated (n = 55). Data were collected from observations, discussion transcripts, and teacher…
Descriptors: Discussion, Student Participation, Dialogs (Language), Case Studies
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Edwards, Michael Todd – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2006
In this paper are discussed recent efforts to provide preservice mathematics teachers with opportunities to connect elementary teaching methods and content with the content and methods of secondary school mathematics. Through an in-depth exploration of the game, Shut the Box, preservice elementary and secondary mathematics teachers thoughtfully…
Descriptors: Preservice Teachers, Mathematics Teachers, Elementary School Teachers, Secondary School Teachers