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Juraj Hromkovic; Regula Lacher – Informatics in Education, 2025
The design of algorithms is one of the hardest topics of high school computer science. This is mainly due to the universality of algorithms as solution methods that guarantee the calculation of a correct solution for all potentially infinitely many instances of an algorithmic problem. The goal of this paper is to present a comprehensible and…
Descriptors: Algorithms, Computer Science Education, High School Students, Teaching Methods
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Leitner, Maxyn; Greenwald, Eric; Wang, Ning; Montgomery, Ryan; Merchant, Chirag – International Journal of Artificial Intelligence in Education, 2023
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI…
Descriptors: Instructional Design, Game Based Learning, High School Students, Artificial Intelligence
Ryan, Zachary D.; DeLiema, David – Instructional Science: An International Journal of the Learning Sciences, 2023
This paper articulates an approach to incorporating instructor feedback in design-based research. Throughout the process of designing and implementing curriculum to support middle school students' debugging practices in a summer computer science workshop, our research and practice team utilized instructor-generated conjecture maps as boundary…
Descriptors: Teaching Methods, Feedback (Response), Teacher Attitudes, Computer Science Education
Dagli, Zerrin; Sancar Tokmak, Hatice – Journal of Research on Technology in Education, 2022
The importance of developing individuals' computational thinking (CT) skills has given rise to many practices and research and development initiatives. Although there is a considerable volume of research on improving students' CT skills, remarkably little is known about teachers' design work to improve students' CT skills. This multiple case study…
Descriptors: High School Teachers, Computation, Thinking Skills, High School Students
Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
Dongkuk Lee; Hyuksoo Kwon – Education and Information Technologies, 2024
This study aimed to integrate the results of prior studies on the effectiveness of AI education in K-12 Korean classrooms to draw systematic and comprehensive conclusions. To achieve this goal, a review of 64 studies on AI education in Korea that were conducted from 2019 to 2023 was subjected to a meta-analysis. The total effect size of AI…
Descriptors: Meta Analysis, Artificial Intelligence, Elementary School Students, Secondary School Students
Mumcu, Filiz; Uslu, Nilüfer Atman; Yildiz, Bahadir – Education and Information Technologies, 2023
In recent years, the integration of STEM disciplines has been increasingly advocated. It is crucial to prepare and support teachers for integrated STEM education. However, few studies in the literature explore collaborating with teachers from different disciplines. This study investigates the effect of the professional development (PD) program…
Descriptors: Middle School Teachers, STEM Education, Science Teachers, Mathematics Teachers
Shanley, Nicole; Martin, Florence; Hite, Nicole; Perez-Quinones, Manuel; Ahlgrim-Delzell, Lynn; Pugalee, David; Hart, Ellen – TechTrends: Linking Research and Practice to Improve Learning, 2022
Current research surrounding online computer science education emphasizes the need for high-quality professional development opportunities. However, there is a gap in research in the inclusion of online computer science educators to identify needs and strategies that make the online computer science courses effective. Through a…
Descriptors: High School Teachers, Computer Science Education, Theory Practice Relationship, Partnerships in Education
Amanda Peel; Sugat Dabholkar; Gabriella Anton; Mike Horn; Uri Wilensky – Computer Science Education, 2024
Background and Context: To better reflect the computational nature of STEM disciplines and deepen learning of science content computational thinking (CT) should be integrated in science curricula. Teachers have a critical role in supporting effective student learning with CT integrated curricula in classroom settings. Objective: Our team worked…
Descriptors: Biology, Computer Science Education, Science Instruction, Thinking Skills
Satanassi, Sara; Ercolessi, Elisa; Levrini, Olivia – Physical Review Physics Education Research, 2022
The article sets out to contribute to the educational challenge launched by the second quantum revolution. An approach to quantum computing has been outlined for secondary school students. The approach is shaped as a set of four principles that have been pointed out to design instructional materials to enhance the educational and cultural…
Descriptors: Quantum Mechanics, Computer Science Education, Secondary School Students, Teaching Methods
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Kayleigh Danielle Romero – ProQuest LLC, 2023
The purpose of this quantitative study was to determine any correlations between an increase in knowledge from activities which utilize self-paced learning, inquiry-guided learning, and collaborative learning pedagogical strategies and students' intentions to pursue science, technology, engineering, and mathematics (STEM) and computer science…
Descriptors: Pacing, Independent Study, Inquiry, Active Learning
Humble, Niklas – Education and Information Technologies, 2023
Due to increased need of professionals on the future labour market with competence in programming, many countries have integrated programming in kindergarten to grade 12 (K-12) education. In 2017, programming was integrated in Swedish primary and secondary school curriculum and the courses of Mathematics and Technology. Research has highlighted…
Descriptors: Secondary School Students, Mathematics Instruction, Programming, Teaching Methods