Publication Date
In 2025 | 2 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 15 |
Since 2006 (last 20 years) | 38 |
Descriptor
Source
Author
Publication Type
Journal Articles | 32 |
Reports - Research | 24 |
Reports - Descriptive | 6 |
Reports - Evaluative | 3 |
Collected Works - Proceedings | 2 |
Dissertations/Theses -… | 2 |
Books | 1 |
Opinion Papers | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Teachers | 1 |
Location
China | 4 |
Germany | 3 |
Africa | 2 |
Greece | 2 |
Russia | 2 |
South Africa | 2 |
United States | 2 |
Australia | 1 |
Botswana | 1 |
California | 1 |
Canada | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Jian-hui Wu – Journal of Educational Computing Research, 2025
The objective of this research is to investigate how AI-improved dynamic physical education materials impact middle school education in physical settings. Utilizing a randomized controlled crossover approach, a 16-week study involved 120 students aged 12 to 18 to evaluate the impact of AI-enhanced physical education courses against traditional…
Descriptors: Artificial Intelligence, Physical Education, Instructional Materials, Middle School Students
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Hershkovitz, Arnon; Arbelle, Yoav – Technology, Pedagogy and Education, 2020
One-to-one computing programmes -- that is, when each student has a personal, portable computer to use while learning -- have been studied extensively, mostly regarding their actual classroom implementation. In this quantitative study, the authors take a broader perspective, exploring the impact of teaching in one-to-one computing programmes on…
Descriptors: Computer Uses in Education, Teacher Attitudes, Middle School Teachers, High School Teachers
Bergström, Peter; Mårell-Olsson, Eva; Jahnke, Isa – Scandinavian Journal of Educational Research, 2019
This study provides new insights into Swedish teachers' didactical designs when handling two contemporary challenges regarding the new national curriculum and the increasing digitalisation of schools through one-to-one computing initiatives. The research questions consider how teachers organise physical and digital resources in their classrooms as…
Descriptors: Foreign Countries, Instructional Design, National Curriculum, Computer Uses in Education
Andersen, Mette Fredslund; Munksby, Nicolai – Designs for Learning, 2018
This project studies designs for learning in the multimodal science classroom in primary and lowersecondary schools in Denmark. The aim of the study is to work with teachers to develop a start-up didactic design that raises student awareness of the affordances provided by different representational modes and thus enhances student production of…
Descriptors: Foreign Countries, Instructional Design, Educational Principles, Elementary School Science
Pope, Derek – Mathematics Teacher, 2018
The author shares the lesson that he used to introduce the quadratic unit to students in an extended second-year algebra class, demonstrate why it was appropriate for his struggling learners, and discuss possible future modifications to this lesson.
Descriptors: Mathematics Instruction, Algebra, Mathematical Concepts, Secondary School Mathematics
Barrett, Sharon Kebschull – Public Impact, 2018
The article examines how a high school teacher designed an honors precalculus blended-learning class in North Carolina. By making videos of precalculus lectures where she had students watch during their days off from the class, the teacher was able to have her students work on problem solving and inquiry-based activities in groups when in-class.…
Descriptors: Blended Learning, Mathematics Instruction, Calculus, Secondary School Mathematics
Kizilboga, Remzi – ProQuest LLC, 2018
The purpose of this intrinsic case study (Stake, 1995) was to investigate secondary teachers' instruction in a suburban Bring Your Own Device (BYOD) environment examining their pre-class and in-class activities based on their pedagogical practices and instructional design decisions, including planning, designing, teaching, and assessment. The…
Descriptors: Secondary School Teachers, Suburban Schools, Computer Uses in Education, Class Activities
Koukis, Nikolaos; Jimoyiannis, Athanassios – International Association for Development of the Information Society, 2018
This paper reports on a study concerning a MOOC designed to support Greek language teachers in secondary education schools towards designing and using collaborative writing activities with Google Docs in their classroom. The principles that determined the particular MOOC design framework were directed by three dimensions of teacher participation:…
Descriptors: Online Courses, Faculty Development, Language Teachers, Secondary School Teachers
Cottrell, Gregory James – ProQuest LLC, 2017
The information age has revolutionized how people communicate, access information and learn. Today's students are locating, evaluating and using information in significantly different ways than they did just a generation ago (Holman, 2009). As students evolve their learning strategies, there is a need for teachers to evolve the way in which they…
Descriptors: Learning Analytics, Instructional Design, Internet, Computer Uses in Education
Agudelo, Olga Lucía; Salinas, Jesús – Journal of New Approaches in Educational Research, 2015
The use of learning itineraries based on conceptual maps is studied in order to propose a more flexible instructional design that strengthens the learning process focused on the student, generating non-linear processes, characterising its elements, setting up relationships between them and shaping a general model with specifications for each…
Descriptors: Concept Mapping, Instructional Design, Learning Processes, Computer Uses in Education
Zhang, Yin; Chu, Samuel K. W. – International Review of Research in Open and Distributed Learning, 2016
In recent years, a number of models concerning problem solving systems have been put forward. However, many of them stress on technology and neglect the research of problem solving itself, especially the learning mechanism related to problem solving. In this paper, we analyze the learning mechanism of problem solving, and propose that when…
Descriptors: Web Based Instruction, Problem Solving, Foreign Countries, Information Processing
McKenney, Susan; Mor, Yishay – British Journal of Educational Technology, 2015
Recent years have seen a growing recognition of the value of positioning teaching as a design science. In this context, we see a great potential in the possible synergy between educational design, learning analytics and teacher inquiry. This synergy is demonstrated in the form of Computer Supported Curriculum Analysis, Design and Evaluation for…
Descriptors: Instructional Design, Educational Technology, Science Education, Lesson Plans