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Ünal Çakiroglu; Seval Bilgi – Interactive Learning Environments, 2024
The aim of this explanatory study is to identify the causes of intrinsic cognitive load in programming process. For this purpose, a method based on two dimensions; programming knowledge types (syntactic, semantic, and strategic) and programming constructs was proposed. The proposed method was tested with high school students enrolled in Computer…
Descriptors: Cognitive Processes, Difficulty Level, Programming, Interaction
Jesús E. Hernández-Zavaleta; Corey Brady; Sandra Becker; Douglas B. Clark – Mathematical Thinking and Learning: An International Journal, 2025
Research on geometric transformations suggests that early learners possess intuitive understandings grounded in motion metaphors, transitioning to mappings. The processes through which students transition between these two conceptions are not fully understood. We propose that Vygotskian hybridizing (related to Vygotsky's articulation of everyday…
Descriptors: Geometric Concepts, Motion, Scientific Concepts, Programming
Svensson, Kim; Eriksson, Urban; Pendrill, Ann-Marie – Physical Review Physics Education Research, 2020
A small group of interested upper secondary education students participated in a workshop where they created a particle-based physics engine and used the engine to implement a hanging cloth simulation and a two-dimensional heat diffusion model of their own creation. During the implementation of their models, learning opportunities present…
Descriptors: Foreign Countries, Physics, Science Education, Secondary School Students
Ritella, Giuseppe; Loperfido, Fedela Feldia; De Giglio, Gianfranco; Scurani, Antonietta; Ligorio, Maria Beatrice – Dialogic Pedagogy, 2022
This article explores how the adoption of educational robotics, cloud-based animation software, and simplified visual programming software can provide valuable opportunities for dialogic interaction and learning. The potentialities of this type of activity are often overlooked in dialogic investigations. Based on empirical illustration, we discuss…
Descriptors: Robotics, Animation, Computer Software, Interaction
David E. Platt – ProQuest LLC, 2024
This qualitative, phenomenological research study explores the best practices that secondary Grades 6-12 educators employ when using microcontrollers in the classroom. Governmental and private organizations have investigated and promoted the importance of Science, Technology, Engineering, Math (STEM) and computer science in education (Code…
Descriptors: Best Practices, Teaching Methods, Computer Science Education, Programming
Vink, Isabelle C. de; Tolboom, Jos L. J.; Beekum, Olivier van – Informatics in Education, 2023
Due to technological advancements, robotics is findings its way into the classroom. However, workload for teachers is high, and teachers sometimes lack the knowledge to implement robotics education. A key factor of robotics education is peer learning, and having students (near-)peers teach them robotics could diminish workload. Therefore, this…
Descriptors: Peer Teaching, Robotics, STEM Education, Elementary School Students
Sun, Dan; Ouyang, Fan; Li, Yan; Chen, Hongyu – Journal of Educational Computing Research, 2021
Pair programming is a collaborative learning mode to foster novice learners' computer programming. Previous empirical research has reported contrasting conclusions about the effect of pair programming on student learning. To further understand students' pair programming, this study uses a mixed method to analyze three contrasting pairs'…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Junior High School Students
Merkouris, Alexandros; Chorianopoulos, Konstantinos – ACM Transactions on Computing Education, 2019
Contemporary research has explored educational robotics, but it has not examined the development of computational thinking in the context of programming embodied interactions. Apart from the goal of the robot and how the robot will interact with its environment, another important aspect that should be taken into consideration is whether and how…
Descriptors: Educational Technology, Robotics, Middle School Students, Man Machine Systems
Lui, Debora; Kafai, Yasmin; Litts, Breanne; Walker, Justice; Widman, Sari – Computer Science Education, 2020
Background and Context: Physical computing involves complex negotiations of multiple, on and off-screen tasks, which calls for research on how to best structure collaborative work to ensure equitable learning. Objective: We focus on how pairs self-organized their multi-domain tasks in physical computing, and how their social interactions supported…
Descriptors: Cooperative Learning, High School Students, Computer Science Education, Programming
Campe, Shannon; Denner, Jill; Green, Emily; Torres, David – Computer Science Education, 2020
Background and Context: Pair programming is used in classrooms to promote learning and engage a more diverse group of students in computing fields, but little is known about what it looks like in middle school. Objective: The aim of this study was to examine how programming pairs were interacting and about what. Method: Video, audio, and screen…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Middle School Students
Wagh, Aditi; Cook-Whitt, Kate; Wilensky, Uri – Journal of Research in Science Teaching, 2017
Research on the design of learning environments for K-12 science education has been informed by two bodies of literature: inquiry-based science and Constructionism. Inquiry-based science has emphasized engagement in activities that reflect authentic scientific practices. Constructionism has focused on designing intuitively accessible authoring…
Descriptors: Inquiry, Teaching Methods, Programming, Coding
Yildiz Durak, Hatice – Journal of Computer Assisted Learning, 2018
The aim of this study is to investigate the effect of students' flipped learning readiness (FLR) on engagement, programming self-efficacy, attitude towards programming, and interaction intensity in the information and technology classrooms where programming is taught with the flipped classroom (FC) model. The study group of this research, which is…
Descriptors: Teaching Methods, Middle School Students, Blended Learning, Self Efficacy
Sadik, Olgun; Ottenbreit-Leftwich, Anne Todd; Brush, Thomas Andrew – International Journal of Computer Science Education in Schools, 2020
The purpose of this study is to identify secondary computer science (CS) teachers' pedagogical needs in the United States. Participants were selected from secondary teachers who were teaching CS courses or content in a school setting (public, private, or charter) or an after-school program during the time of data collection. This is a qualitative…
Descriptors: Secondary School Teachers, Computer Science Education, Student Centered Learning, Teaching Methods
Jenkins, Craig W. – International Journal of Computer Science Education in Schools, 2017
This paper is part of a wider action research project taking place at a secondary school in South Wales, UK. The overarching aim of the project is to examine the potential for aspects of literacy and computational thinking to be developed using extensible 'build your own block' programming activities. This paper examines classroom talk at an…
Descriptors: Foreign Countries, Action Research, Secondary School Students, Thinking Skills
Jenkins, Craig W. – Online Submission, 2017
This paper is part of a wider action research project taking place at a secondary school in South Wales, UK. The overarching aim of the project is to examine the potential for aspects of literacy and computational thinking to be developed using extensible 'build your own block' programming activities. This paper examines classroom talk at an…
Descriptors: Foreign Countries, Action Research, Secondary School Students, Thinking Skills
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