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Spangenberger, Pia; Matthes, Nadine; Kruse, Linda; Draeger, Iken; Narciss, Susanne; Kapp, Felix – Journal of Education for Sustainable Development, 2020
In this article, we describe a practical implementation of a serious game to facilitate knowledge acquisition about renewable energy technologies among youngsters, using the game Serena Supergreen and the Broken Blade. We present the quest design and an evaluation study on the research questions: (1) Did youngsters who played the game have more…
Descriptors: Educational Games, Computer Games, Game Based Learning, Instructional Effectiveness
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Elmunsyah, Hakkun – Acta Didactica Napocensia, 2012
This study aimed to determine the readiness of disadvantaged areas in support of Electronic School Books (BSE), which could be downloaded free of charge by making use of Information Communication Technology (ICT). The present study was descriptive research which was approached quantitatively, and expected to expand the model of development of…
Descriptors: Foreign Countries, Information Technology, Electronic Publishing, Textbooks