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Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Education and Information Technologies, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: High School Students, Geometry, Computer Simulation, Tablet Computers
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Matthew A. Kraft; Sarah Novicoff – American Educational Research Journal, 2024
We examine the fundamental and complex role that time plays in the learning process. We begin by developing a conceptual framework to elucidate the multiple obstacles schools face in converting total time in school into active learning time. We then synthesize the causal research and document a clear positive effect of additional time on student…
Descriptors: Elementary Schools, Middle Schools, High Schools, Time Factors (Learning)
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Vesta Vancugoviene; Jake McMullen; Erno Lehtinen; Ilona Södervik – Journal of Biological Education, 2025
A scientific conceptual understanding of photosynthesis and respiration provides an important basis for understanding nature and the regulations of life. Photosynthesis and respiration are complex processes, and learning about them requires a proper understanding of their various aspects, from molecular biology to the ecosystem level. This study…
Descriptors: Foreign Countries, Secondary School Science, Secondary School Students, Plants (Botany)
Cassondra M. Eng; Rachel M. Flynn; Erik D. Thiessen; Anna V. Fisher – Grantee Submission, 2023
Exergames (video games that promote cognitive and physical activity simultaneously) benefit executive function (EF) in elderly populations. It has been suggested that exergames may induce larger effects than cognitive or exercise training alone, but few reviews have synthesized the causal factors of exergames on EF from experimental research with…
Descriptors: Secondary School Students, Exercise Physiology, Video Games, Game Based Learning