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Tugba Uygun; Pinar Guner; Irfan Simsek – International Journal of Mathematical Education in Science and Technology, 2024
This study was conducted to reveal potential sources of students' difficulty and misconceptions about geometrical concepts with the help of eye tracking. In this study, the students' geometrical misconceptions were explored by answering the questions on the geometry test prepared based on the literature and test-taking processes and represented…
Descriptors: Eye Movements, Geometric Concepts, Mathematics Instruction, Misconceptions
Hai Li; Wanli Xing; Chenglu Li; Wangda Zhu; Simon Woodhead – Journal of Learning Analytics, 2025
Knowledge tracing (KT) is a method to evaluate a student's knowledge state (KS) based on their historical problem-solving records by predicting the next answer's binary correctness. Although widely applied to closed-ended questions, it lacks a detailed option tracing (OT) method for assessing multiple-choice questions (MCQs). This paper introduces…
Descriptors: Mathematics Tests, Multiple Choice Tests, Computer Assisted Testing, Problem Solving
Cassandra Guarino; Anna Bargagliotti; Tom Smith; Hana Kang; Yiwang Li – Annenberg Institute for School Reform at Brown University, 2024
This study addresses the important yet underexplored question of whether the Common Core State Standards in Mathematics, which emphasize critical thinking and problem-solving, as well as the computer-based assessments aligned with the Common Core, have facilitated or hindered learning for students with disabilities. By analyzing administrative…
Descriptors: Common Core State Standards, Mathematics Achievement, Mathematics Instruction, Elementary School Students
Ashish Gurung; Kirk Vanacore; Andrew A. McReynolds; Korinn S. Ostrow; Eamon S. Worden; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Learning experience designers consistently balance the trade-off between open and close-ended activities. The growth and scalability of Computer Based Learning Platforms (CBLPs) have only magnified the importance of these design trade-offs. CBLPs often utilize close-ended activities (i.e. Multiple-Choice Questions [MCQs]) due to feasibility…
Descriptors: Multiple Choice Tests, Testing, Test Format, Computer Assisted Testing
Luz, Yael; Yerushalmy, Michal – Journal for Research in Mathematics Education, 2023
We report on an innovative design of algorithmic analysis that supports automatic online assessment of students' exploration of geometry propositions in a dynamic geometry environment. We hypothesized that difficulties with and misuse of terms or logic in conjectures are rooted in the early exploration stages of inquiry. We developed a generic…
Descriptors: Algorithms, Computer Assisted Testing, Geometry, Mathematics Instruction
Endang Susantini; Yurizka Melia Sari; Prima Vidya Asteria; Muhammad Ilyas Marzuqi – Journal of Education and Learning (EduLearn), 2025
Assessing preservice' higher order thinking skills (HOTS) in science and mathematics is essential. Teachers' HOTS ability is closely related to their ability to create HOTS-type science and mathematics problems. Among various types of HOTS, one is Bloomian HOTS. To facilitate the preservice teacher to create problems in those subjects, an Android…
Descriptors: Content Validity, Mathematics Instruction, Decision Making, Thinking Skills
Duy M. Pham; Kirk P. Vanacore; Adam C. Sales; Johann A. Gagnon-Bartsch – Grantee Submission, 2024
Effective personalization of education requires knowing how each student will perform under certain conditions, given their specific characteristics. Thus, the demand for interpretable and precise estimation of heterogeneous treatment effects is ever-present. This paper outlines a new approach to this problem based on the Leave-One-Out Potential…
Descriptors: Middle School Students, Middle School Teachers, Middle School Mathematics, Algebra
Frida Bertilsson; Tova Stenlund; Anna Sundström; Bert Jonsson – European Journal of Psychology of Education, 2024
Retrieval practice is a learning strategy that has repeatedly been found to have positive effects on memory and learning. However, studies indicate that students rarely use retrieval practice on a voluntary basis. The objective of the present study was to examine students' self-regulated use of retrieval practice, and to determine whether sex and…
Descriptors: Metacognition, Learning Strategies, Gender Differences, Individual Differences
Liu, Kawai – Online Submission, 2022
Although educators are using various ways in evaluating students' learning, traditional paper pencil final exams are usually held at the end of the school year to conclude the course. During the school suspension due to the COVID-19 outbreak, this traditional approach is no longer applicable to some schools. In this article, alternative final…
Descriptors: COVID-19, Pandemics, School Closing, Student Evaluation
Tuluk, Arif; Yurdugul, Halil – International Journal of Assessment Tools in Education, 2020
As Bloom (1984) stated that the way to increase students' achievements with one-to-one tutorial support can be the subject of instructional technologies today. In this context, the aim of the study was to design, develop and improve a web-based dynamic assessment system aimed at contributing to mathematics learning of secondary school students.…
Descriptors: Computer Assisted Testing, Test Construction, Secondary School Students, Foreign Countries
Laughlin Davis, Laurie; Morrison, Kristin; Zhou-Yile Schnieders, Joyce; Marsh, Benjamin – Journal of Applied Testing Technology, 2021
With the shift to next generation digital assessments, increased attention has focused on Technology-Enhanced Assessments and Items (TEIs). This study evaluated the feasibility of a high-fidelity digital assessment item response format, which allows students to solve mathematics questions on a tablet using a digital pen. This digital ink approach…
Descriptors: Computer Assisted Testing, Mathematics Instruction, Technology Uses in Education, Mathematics Tests
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Weiling Li; Anabil Munshi; Catherine Oberle; Aaron Butler; Amy J. Dray – Online Submission, 2024
Edmentum offers a personalized learning platform called Exact Path. Over the past five years, about 56 schools and districts in Virginia have implemented the program. This quasiexperimental study, designed to meet ESSA Tier 2 evidence and What Works Clearinghouse standards with reservations, aimed to investigate the efficacy of Exact Path in…
Descriptors: Student Needs, Student Diversity, Outcomes of Education, Educational Improvement
Deena Hicks – ProQuest LLC, 2021
According to the Entertainment Software Association (2020), 70% (51.1 million) of children under the age of 18 are gamers in the United States and consume an average of two and a half hours per day playing digital-based games, making these games one of the most widely known leisure activities worldwide. Today's Net Generation (Kindergarten through…
Descriptors: Middle School Students, Middle School Teachers, Educational Games, Computer Games