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Rosenblum, L. Penny; Cheng, Li; Beal, Carole R. – Journal of Visual Impairment & Blindness, 2018
Introduction: Knowing how to gather information from graphics and to use that information to solve mathematics problems is an important skill. Prior research indicates that many students with visual impairments face considerable challenges when attempting to locate information in math graphics. Little is known about how teachers of students with…
Descriptors: Visual Impairments, Mathematics Instruction, Mathematical Concepts, Teaching Methods
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Davis, Anna A.; Joswick, Candace – Mathematics Teacher, 2018
The correct use of visual perspective is one of the main reasons that virtual reality environments and realistic works of art look lifelike. Geometric construction techniques used by artists to achieve an accurate perspective effect were developed during the Renaissance. With the rise of computer graphics, translating the geometric ideas of 600…
Descriptors: Mathematics Instruction, Computer Graphics, Computer Simulation, Teaching Methods
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Erbas, Ayhan Kursat; Ince, Muge; Kaya, Sukru – Educational Technology & Society, 2015
The purpose of this study was to explore the effect of a technology-supported learning environment utilizing an interactive whiteboard (IWB) and NuCalc graphing software compared to a traditional direct instruction-based environment on student achievement in graphs of quadratic functions and attitudes towards mathematics and technology. Sixty-five…
Descriptors: Mathematics Instruction, Educational Technology, Interactive Video, Technology Uses in Education
Southern Regional Education Board (SREB), 2013
Many teachers use the Internet and other electronic and web-based resources to engage students in meaningful assignments for independent learning, greater ownership of learning and better preparation for college and careers. The technology practices should align with the new college- and career-readiness standards (CCRS). They also should enhance…
Descriptors: Technology Uses in Education, Educational Technology, Teaching Methods, Best Practices
de Castro, Christopher H. – ProQuest LLC, 2011
This study explored the development of student's conceptual understandings of limit and derivative when utilizing specifically designed computational tools. Fourteen students from a secondary Advanced Placement Calculus AB course learned and explored the limit and derivative concepts from differential calculus using visualization tools in the…
Descriptors: Advanced Placement Programs, Problem Solving, Programming, Mathematical Concepts
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Budinski, Natalija; Takaci, Djurdjica – International Journal for Technology in Mathematics Education, 2011
This paper proposes modelling based learning as a tool for learning and teaching mathematics. The example of modelling real world problems leading to the exponential function as the solution of differential equations is described, as well as the observations about students' activities during the process. The students were acquainted with the…
Descriptors: Foreign Countries, World Problems, Mathematics Instruction, Problem Solving
Smirnov, Eugeny; Bogun, Vitali – Online Submission, 2011
New methodologies in science (or mathematics) learning process and scientific thinking in the classroom activity of engineer students with ICT (information and communication technology), including graphic calculator are presented: visual modelling with ICT, action research with graphic calculator, insight in classroom and communications and…
Descriptors: Foreign Countries, High School Students, Program Effectiveness, Computer System Design
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Wong, Wing-Kwong; Yin, Sheng-Kai; Yang, Hsi-Hsun; Cheng, Ying-Hao – Educational Technology & Society, 2011
Geometry theorem proving involves skills that are difficult to learn. Instead of working with abstract and complicated representations, students might start with concrete, graphical representations. A proof tree is a graphical representation of a formal proof, with each node representing a proposition or given conditions. A computer-assisted…
Descriptors: Foreign Countries, Geometry, Mathematical Logic, Validity
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Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
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Forster, Patricia A. – International Journal for Technology in Mathematics Education, 2007
This paper analyses technology-based instruction on data-analysis with box plots. Examples of instruction taken from the research literature inform a study of two classes of 17 year-old students (upper secondary) in which the mathematical relationships that their teachers targeted are distinguished as being, or not being, relevant to statistical…
Descriptors: Statistical Analysis, Secondary School Students, Mathematics Instruction, Teaching Methods
Garofalo, Joe; Cory, Beth – NCSSSMST Journal, 2007
Mathematical knowledge can be categorized in different ways. One commonly used way is to distinguish between procedural mathematical knowledge and conceptual mathematical knowledge. Procedural knowledge of mathematics refers to formal language, symbols, algorithms, and rules. Conceptual knowledge is essential for meaningful understanding of…
Descriptors: Mathematics Education, Symbols (Mathematics), Mathematical Applications, Mathematics Instruction
Pierce, Robyn; Stacey, Kaye; Ball, Lynda – Australian Mathematics Teacher, 2005
Digital photos and digital movies offer an excellent way of bringing real world situations into the mathematics classroom. The technologies surveyed here are feasible for everyday classroom use and inexpensive. Examples are drawn from the teaching of Cartesian coordinates, linear functions, ratio and Pythagoras' theorem using still images, and…
Descriptors: Mathematics Instruction, Computer Software, Computer Graphics, Educational Technology
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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
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Gerny, Marianne; Alpers, Burkhard – International Journal of Computers for Mathematical Learning, 2004
In this article we describe a mathematical microworld for investigating car motion on a racing course and its use with a group of grade 12 students. The microworld is concerned with the mathematical construction of courses and functions which describe car motion. It is implemented in the computer algebra system, Maple[R], which provides the means…
Descriptors: Motor Vehicles, Motion, Grade 12, Algebra
PEPNet 2, 2008
"Putting the Pieces Together" provided a distinctive opportunity for professionals to interact with their colleagues to learn more about effective practices and strategies for meeting the needs of deaf or hard of hearing students at the secondary and postsecondary levels. Conference participants engaged is sessions that focused on…
Descriptors: Continuing Education, Mentors, Reflection, Cooperative Programs