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Showing all 11 results Save | Export
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Gülay Öztüre Yavuz; Gökhan Akçapinar; Hatice Çirali Sarica; Yasemin Koçak Usluel – Education and Information Technologies, 2024
This study aims to develop a predictive model for predicting gifted students' engagement levels and to investigate the features that are important in such predictions. Features reflecting students' emotions, social-emotional learning skills, learning approaches and video-watching behaviours were used in the prediction models. The study group…
Descriptors: Secondary School Students, Academically Gifted, Gifted Education, Learner Engagement
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Pittalis, Marios – International Journal of Mathematical Education in Science and Technology, 2021
The purpose of this study was twofold. Firstly, to extend the Technology Acceptance Model (TAM) to assess secondary mathematics school teachers' intention to use Dynamic Geometry Software (DGS) in geometry teaching and, second, to examine the relations between the parameters of TAM and the role of external variables. We extended TAM by integrating…
Descriptors: Technology Integration, Secondary School Teachers, Mathematics Teachers, Mathematics Instruction
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Albelbisi, Nour Awni; Yusop, Farrah Dina – Turkish Online Journal of Educational Technology - TOJET, 2018
The purposes of this study were twofold: 1) to examine the influence of performance expectancy, and effort expectancy on secondary school students attitudes toward the use of a mathematics online homework package called MyiMaths; and 2) to predict the factor that best influences their attitudes. A 15 item, five-point Likertscale instrument was…
Descriptors: Secondary School Students, Online Courses, Mathematics Instruction, Homework
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Saadatzi, Mohammad Nasser; Pennington, Robert C.; Welch, Karla C.; Graham, James H.; Scott, Renee E. – Journal of Special Education Technology, 2017
In the current study, we examined the effects of an instructional package comprised of an autonomous pedagogical agent, automatic speech recognition, and constant time delay during the instruction of reading sight words aloud to young adults with autism spectrum disorder. We used a concurrent multiple baseline across participants design to…
Descriptors: Pervasive Developmental Disorders, Autism, Sight Method, Speech
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Lee, Jeong-Sook; Kim, Sung-Wan – Journal of Educational Computing Research, 2015
The purpose of this study is to develop and validate an evaluation tool of educational apps for smart education. Based on literature reviews, a potential model for evaluating educational apps was suggested. An evaluation tool consisting of 57 survey items was delivered to 156 students in middle and high schools. An exploratory factor analysis was…
Descriptors: Educational Technology, Courseware, Computer Software Evaluation, Test Construction
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Turel, Vehbi – Turkish Online Journal of Distance Education, 2014
This study examined the use of educational technology by primary and subject teachers (i.e. secondary and high school teachers) in a small town in the eastern part of Turkey in the spring of 2012. The study examined the primary, secondary and high school teachers': (1) personal and computer related (demographic) characteristics; (2) their computer…
Descriptors: Self Efficacy, Computer Literacy, Educational Technology, Technology Uses in Education
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Heemskerk, Irma; Volman, Monique; Admiraal, Wilfried; ten Dam, Geert – International Journal of Inclusive Education, 2012
This paper presents the results of a study on students' appreciation of information and communication technology (ICT) applications in schools for general secondary education. We investigate to what extent students from different gender and ethnic backgrounds appreciate various characteristics of ICT tools. The research question is, "How are…
Descriptors: Secondary Education, Measures (Individuals), Foreign Countries, Educational Technology
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Redd, Jennifer; Schmidt-Crawford, Denise – Journal of Open, Flexible and Distance Learning, 2011
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and…
Descriptors: High School Students, Vocabulary Development, Courseware, Handheld Devices
bin Mohamad, Rossafri; Muninday, Balakrishnan; Govindasamy, Malliga – Online Submission, 2010
This article presents a study on the use of multimedia technology for the teaching of Form (Grade) One history, which is a form of narrative subject in nature. Specifically, it is to study the viability of multimedia materials in supporting active learning for subjects which are in narrative form. Due to the scarcity of interactive multimedia…
Descriptors: Multimedia Materials, Learning Motivation, Courseware, Active Learning
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Yeh, Kuan-Hue; She, Hsiao-Ching – Computers & Education, 2010
The purpose of this study is to examine the difference in effectiveness between two on-line scientific learning programs--one with an argumentation component and one without an argumentation component--on students' scientific argumentation ability and conceptual change. A quasi-experimental design was used in this study. Two classes of 8th grade…
Descriptors: Experimental Groups, Control Groups, Persuasive Discourse, Chemistry
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Hoon, Teoh Sian; Chong, Toh Seong; Binti Ngah, Nor Azilah – Educational Technology & Society, 2010
The main aim of this study is to integrate cooperative learning strategies, mastery learning and interactive multimedia to improve students' performance in Mathematics, specifically in the topic of matrices. It involved a quasi-experimental design with gain scores and time-on-task as dependent variables. The independent variables were three…
Descriptors: Educational Strategies, Mastery Learning, Cooperative Learning, Academic Ability