NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Showing 1 to 15 of 100 results Save | Export
Cynthia Alicia Castillo – ProQuest LLC, 2023
This study investigated perspectives on extracurriculars by immigrant, non-immigrant Latinx, and non-immigrant Black parents of high school students, as well as potential barriers, if any, to their children's ability to participate in extracurriculars. Drawing upon previous research that demonstrates the positive impact of extracurricular…
Descriptors: High School Students, School Activities, Extracurricular Activities, Student Participation
Peer reviewed Peer reviewed
Direct linkDirect link
Çinar, Murat; Tüzün, Hakan – Journal of Computer Assisted Learning, 2021
This study compares the effects of object-oriented and robot programming activities on programming achievement, abstraction, problem solving, and motivation. In the study, two consecutive experimental cases were conducted to examine the consistency of findings. The research sample comprises 81 tenth-grade students undergoing vocational secondary…
Descriptors: Vocational High Schools, High School Students, Grade 10, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Yildiz Durak, Hatice – Technology, Knowledge and Learning, 2020
The aim of this research is to determine the effects of Scratch and Alice tools and programming teaching practices on student engagement, reflective thinking and problem-solving skills and computational thinking (CT) comparatively. A quasi-experimental design was used in the research and patterns with pretest-posttest control group were chosen for…
Descriptors: Secondary School Students, Computer Science Education, Programming, Programming Languages
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hobri; Ummah, Irma Khoirul; Yuliati, Nanik; Dafik – International Journal of Instruction, 2020
This study aims to study the effectiveness of jumping task application based on creative problem solving in improving students' problem-solving abilities. The study was applied triangulation method, namely qualitative and quantitative methods. The research subject is eighth grade of Junior High School students. The research sample consists of…
Descriptors: Physical Activities, Creative Thinking, Problem Solving, Junior High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Vorhölter, Katrin – ZDM: The International Journal on Mathematics Education, 2019
Metacognitive strategies are needed to solve complex problems such as mathematical modelling problems in groups in a goal-oriented and successful manner. In this paper, the results of an intervention study aiming at enhancing students metacognitive group strategies for modelling are presented. Students from 18 different classes (grade nine and…
Descriptors: Intervention, Metacognition, Models, Problem Solving
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Christidamayani, Agatha Puri; Kristanto, Yosep Dwi – Online Submission, 2020
Posing high-quality problems is a critical skill to be possessed by students in learning mathematics. However, it is still limited in literature in answering whether problem posing learning model effective in improving students' learning achievement and motivation. Therefore, the present study aims to investigate the effect of problem posing…
Descriptors: Problem Solving, Academic Achievement, Student Motivation, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Amo, Laura C.; Liao, Ruochen; Frank, Emma; Rao, H. Raghav; Upadhyaya, Shambhu – IEEE Transactions on Education, 2019
Contribution: Intervention effectiveness is shown to vary in its influence on teenagers' outcomes with cybersecurity problem-solving and engagement. In-depth, high-intensity types of intervention may be more effective for female students. Background: Instructional interventions are being developed to address both the critical shortage in…
Descriptors: Computer Security, Computer Literacy, Adolescents, Intervention
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kandemir, Mehmet Ali; Demirbag-Keskin, Pelin – International Journal of Research in Education and Science, 2019
This research was carried out to investigate the effect of graphing calculator program supported problem solving instruction on mathematical achievement and attitude in transformation geometry subject. The study was carried out with 49 seventh grade students in a middle school in Balikesir province. A pre-test post-test quasi-experimental design…
Descriptors: Graphing Calculators, Problem Solving, Mathematics Achievement, Geometry
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zainudin, M.; Istiyono, Edi – European Journal of Educational Research, 2019
This study was aimed at investigating whether or not there is an interaction between learning approach and social intelligence towards response fluency. A number of 126 eighth grade students (M = 13.9; SD = 0.5 years) in Bojonegoro, Indonesia were randomly selected to participate in this study. This research used 2x3 factorial quasi-experiment…
Descriptors: Foreign Countries, Intelligence, Interaction, Control Groups
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tambunan, Hardi – International Electronic Journal of Mathematics Education, 2019
The purpose of this study was to find out more effective teaching among problem solving strategy with a scientific approach to students' mathematical abilities in high order thinking skills. This quasi experimental study used non-equivalent pretest-posttest control group design. The experimental group was students who were taught with problem…
Descriptors: Problem Solving, Mathematics Instruction, Mathematical Logic, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Ke, Fengfeng – Educational Technology Research and Development, 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting…
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mahanal, Susriyati; Zubaidah, Siti; Sumiati, Ika Dewi; Sari, Tri Maniarta; Ismirawati, Nur – International Journal of Instruction, 2019
The purpose of this study was to investigate the effect of RICOSRE learning models towards critical thinking skills of students with different academic abilities. This quasi-experimental study employed a pretest-posttest nonequivalent control group design and involved all the eleventh-grade students from high schools in Malang, Indonesia. The…
Descriptors: Critical Thinking, Thinking Skills, Learning Processes, Academic Ability
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sarican, Gulcan; Akgunduz, Devrim – Cypriot Journal of Educational Sciences, 2018
This research has been conducted to evaluate the effects of integrated science, technology, engineering and mathematics (STEM) education on academic achievement, reflective thinking skills towards problem solving and permanence in learning in science education. This study, which used pre-test-post-test and semi-experimental model with permanence…
Descriptors: Foreign Countries, Instructional Effectiveness, STEM Education, Academic Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Psycharis, Sarantos; Kallia, Maria – Instructional Science: An International Journal of the Learning Sciences, 2017
In this paper we investigate whether computer programming has an impact on high school student's reasoning skills, problem solving and self-efficacy in Mathematics. The quasi-experimental design was adopted to implement the study. The sample of the research comprised 66 high school students separated into two groups, the experimental and the…
Descriptors: Programming, Secondary School Students, Thinking Skills, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Akcaoglu, Mete; Green, Lucy Santos – Educational Technology Research and Development, 2019
In this mixed-methods study, we examined if students benefitted from a game design course offered during an enrichment hour in terms of gains in their system analysis and design skills. Students at a rural middle school in Southeast US (n = 19) attended a 1-hour game design course offered weekly during an academic enrichment class period, for the…
Descriptors: Systems Approach, Computer Games, Design, Rural Schools
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7