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Valério Neto, Luiz; Fontoura Junior, Paulo H. F.; Bordini, Rogério A.; Otsuka, Joice L.; Beder, Delano M. – Educational Technology & Society, 2019
In the last decade many studies have stated that learning based on digital games emerges as an effective way to combine teaching and learning processes with the attractiveness of digital technologies, because they are dynamic and playful. However, the vast majority of these digital resources -- such as educational games -- are still essentially…
Descriptors: Educational Games, Visual Impairments, Inclusion, Computer Games
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Harveson, Andrew T.; Hannon, James C.; Brusseau, Timothy A.; Podlog, Leslie; Papadopoulos, Charilaos; Durrant, Lynne H.; Hall, Morgan S.; Kang, Kyoung-doo – Research Quarterly for Exercise and Sport, 2016
Purpose: The purpose of this study was to determine differences in cognition between acute bouts of resistance exercise, aerobic exercise, and a nonexercise control in an untrained youth sample. Method: Ninety-four participants performed 30 min of aerobic exercise, resistance exercise, or nonexercise separated by 7 days each in a randomized…
Descriptors: Cognitive Ability, High School Students, Exercise, Control Groups