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No Child Left Behind Act 20011
Showing 1 to 15 of 77 results Save | Export
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Gede Arka Puniatmaja; Ni Nyoman Parwati; I Made Tegeh; I Gde W. Sudatha – Pegem Journal of Education and Instruction, 2024
The present study aimed at examining the effect of e-learning and students 'digital literacy towards their learning outcomes. It was designed in quasi-experimental research with post-test-only control group within 2x2 factorial design. The sample of the study involved 96 vocational students obtained from random sampling technique. Two instruments…
Descriptors: Electronic Learning, Educational Technology, Vocational Education, Conventional Instruction
Bryce A. Scottron – ProQuest LLC, 2024
Mentoring programs can be effective interventions for improving academic persistence and intrapersonal experiences (e.g., belongingness) for Black students, especially males. However, much of the research has focused on college students rather than Black high school adolescents (Alejandro et al., 2020; Ashktorab et al., 2017; Budge et al., 2020;…
Descriptors: Mentors, African American Students, Males, Whites
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Yanjun Zhang; Yanping Liang; Xiaohong Tian; Xiao Yu – Educational Technology Research and Development, 2024
Due to its task-based, gamified, and interactive features, unplugged programming activity has been widely employed in education and teaching as an activity away from electronic screens and other digital devices. There is ongoing debate over how to help K-9 pupils develop their computational thinking through unplugged programming activities. Based…
Descriptors: Elementary Secondary Education, Teaching Methods, Computation, Thinking Skills
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Al-Duhani, Fatma; Saat, Rohaida Mohd; Abdullah, Mohd Nor Syahrir – Malaysian Online Journal of Educational Sciences, 2023
In the aftermath of the COVID-19 pandemic, many education systems around the world have recognized the value of using technology such as virtual laboratories to teach science subjects. This study aimed to explore the effectiveness of using a virtual laboratory on grade eight students in learning about electricity-related topics. A…
Descriptors: Educational Technology, Grade 8, Science Achievement, Energy
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Melike Sule Yildiza; Yavuz Yaman – Journal of Learning and Teaching in Digital Age, 2024
The aim of this study is to investigate the effect of digital gamification-based instruction on the attitudes towards mathematics and anxiety of seventh-grade gifted students in the "Equation and Equation" unit. In this study, pretest-posttest unbalanced group experimental design was used. The study was conducted in the 2022-2023…
Descriptors: Gamification, Computer Games, Student Attitudes, Mathematics Anxiety
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Alkilani, Nour; Khalaf, Mahmoud Bani – Pegem Journal of Education and Instruction, 2023
This study aimed to investigating the impact of project-based learning strategy on action research skills of Jordanian basic school students in light of some variables while teaching the unite of "Water". Semi-experimental design was used on a sample of 9th grade female students distributed in experimental group of (40) and a control…
Descriptors: Foreign Countries, Student Projects, Active Learning, Action Research
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Gado Birnin Tudu Usman; Mohd Norawi Ali; Mohammad Zohir Ahmad – Journal of Turkish Science Education, 2023
Academic performance of students is global issue of great concern to educators. This study sought to ascertain the effect of STEM problem-based learning as an inquiry approach on secondary school student's performance in Biology at government-owned secondary schools in Kebbi State, Nigeria. The non-equivalent control group design was adopted. Two…
Descriptors: Foreign Countries, STEM Education, Problem Based Learning, Program Effectiveness
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Rusen Meylani; Gary G. Bitter; Jane M. Legacy – Turkish Online Journal of Distance Education, 2025
The primary goal of this study is to evaluate the efficacy of professional development (PD) and implementation fidelity on the performance of middle school students in mathematics within an online learning environment. Using a quasi-experimental design, the research compares educational outcomes between control and experimental groups…
Descriptors: Faculty Development, Program Implementation, Fidelity, Middle School Students
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Fikru Gurmu; Chernet Tuge; Adula Bekele Hunde – Cogent Education, 2024
Learning geometry with conceptual understanding requires the implementation of appropriate methods that actively engage students and support them in becoming autonomous, critical thinkers, and self-directed learners. The purpose of the study was to investigate the effect of GeoGebra-supported learning on grade ten students' conceptual…
Descriptors: Geometry, Mathematics Instruction, Geometric Concepts, Concept Formation
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Sulaiman, Fauziah; Rosales JR, Jeffry Juan; Kyung, Lee Jae – Journal of Baltic Science Education, 2023
Issues like why students felt far from physics and did not choose physics as their prime learning option are familiar in education. This paper aims to study the effectiveness of the STEM-Project-Based learning module in physics on students' personal interest and sensemaking and effort. This research used the quasi-experimental model, employing a…
Descriptors: STEM Education, Physics, Science Education, Program Effectiveness
Mendez, Gregory Alan – ProQuest LLC, 2023
The current model of teaching where one teacher works individually with a group of learners in a classroom in an alternative educational setting promoted unrealistic expectations by assuming individual teachers working alone could meet the needs of all students. To address this problem, I conducted an action research study in which I explored the…
Descriptors: Team Teaching, Conventional Instruction, Teacher Collaboration, Cooperative Planning
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Haruna, Hussein; Zainuddin, Zamzami; Okoye, Kingsley; Mellecker, Robin R.; Hu, Xiao; Chu, Samuel Kai Wah; Hosseini, Samira – Interactive Learning Environments, 2023
This study evaluates the effect of game mechanics by employing serious games and gamification for improving learning outcomes. This is done by considering the performances of the students in terms of the test scores. In the quasi-experimental set-up, which consists of 108 students in their intact three classes attended a series of lessons on…
Descriptors: Gamification, Game Based Learning, Sex Education, Sexuality
Drake, Eric W. – ProQuest LLC, 2022
This study was designed to identify the impact of virtual reality (VR) and the virtual reality learning environment (VRLE) on the assessment outcomes of students in a middle school life sciences unit of study. The experiment was a quantitative 2 x 3 repeated measure mixed group quasi-experimental design with three variables. The two independent…
Descriptors: Educational Technology, Computer Simulation, Middle School Students, Science Instruction
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Ahmed Raad Yousif; Hutkemri Zulnaidi; Syed Kamaruzaman Syed Ali – Malaysian Online Journal of Educational Sciences, 2024
The ongoing underrepresentation of Iraqi school students in science, mathematics, and PE (physical education) (SMPE) in general, and especially in PE demonstrates the need to develop and implement strategic high impact practice, such as new effective teaching strategies that not only improve students' academic outcomes but also foster student…
Descriptors: Foreign Countries, Constructivism (Learning), Physical Education, Teaching Methods
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Liu, Kawai; Wu, Julius – Asian Journal of Education and Training, 2021
We examined the potential different effectiveness of an online homework system (IXL) and the traditional paper-and-pencil homework. A study involving 98 participants was conducted in a middle school (grade 8). We compared the post-test results from the online homework group with the traditional homework group. Both homework assignment effect…
Descriptors: Homework, Educational Technology, Technology Uses in Education, Middle School Students
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