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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
Rindria Rachma Dewi; W. Wisanti; Y. Yuliani – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The development of the 21st century in the Industrial Revolution 4.0 demands quality human resources with communication, collaboration, critical thinking, and creativity skills in supporting the implementation of the Merdeka Curriculum. This study aimed to analyze the effectiveness of e-module discovery learning integrated with Surabaya…
Descriptors: Foreign Countries, Program Effectiveness, Educational Technology, Learning Modules
Chen, Hsiu-Ling; Wu, Cheng-Ting – Interactive Learning Environments, 2023
The present research examined the effect of digital role-playing game-based learning on high school students' critical thinking ability. Playing a digital game designed with RPG Maker and whose story lines featured critical thinking questions, a total of 32 high school student participants were given a learning context to practice critical…
Descriptors: High School Students, Computer Games, Video Games, Role Playing
Kaitlyn M. Sorochka; Vecihi S. Zambak – Middle Grades Research Journal, 2024
Recent literature justifies the use of virtual learning in supporting middle-grades students' mathematical knowledge development and emphasizes the critical role of motivation in learning (Lo & Hew, 2020; Murphy et al., 2020; Spitzer & Musslick, 2021). Intrinsic and extrinsic motivation both play a role in learning for middle-grades…
Descriptors: Middle School Mathematics, Middle School Students, Electronic Learning, Student Motivation
Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
Deacon, Grady; Chojnacki, Greg – Mathematica, 2023
UPchieve is a free online and on-demand tutoring platform for students in grades 8 to 12 who attend Title I schools where large shares of students are experiencing poverty. UPchieve matches students with unpaid volunteer tutors one on one and in an online setting. In this setting, students can take advantage of a chat feature and virtual…
Descriptors: High School Students, Grade 9, Grade 10, Tutoring
Tzu-Hua Wang; Yu Sun; Nai-Wen Huang – Computer Assisted Language Learning, 2023
This research applied a web-based dynamic assessment system, GPAM-WATA system, to help low English achievers to perform self-directed learning of junior high school English grammar. A quasi-experimental design was adopted. A total of 124 seventh graders from four classes participated in this research. Participants were randomly divided into the…
Descriptors: Foreign Countries, Junior High School Students, English (Second Language), Second Language Learning
Gillham, Bobbi – ProQuest LLC, 2023
Trauma-informed school practices are interventions intended to mitigate the effects of traumatic experiences that hinder students' abilities to learn and experience success in school settings. This quantitative comparative study aimed to examine archival data on the impact of trauma-informed school practices on middle school students' grade point…
Descriptors: Trauma Informed Approach, Program Effectiveness, Middle School Students, Grade Point Average
Babacan, Nuri; Güler, Çetin – Education Quarterly Reviews, 2022
The purpose of this research is to examine whether the use of Plickers in English language teaching has any effects on students' motivation, anxiety and academic achievement. In this context, this study was held with 61 students studying in the ninth grade of a high school that is located in a rural region in the east part of Turkey. In this…
Descriptors: English (Second Language), Second Language Instruction, Program Effectiveness, Grade 9
Larose, Simon; Duchesne, Stéphane; Châteauvert, Geneviève Boisclair – International Journal of School & Educational Psychology, 2020
The aims of this study were twofold: to describe associations between mentoring relationship quality (MRQ) and student academic adjustment in a formal mentoring program involving teachers as mentors and academically at-risk students as mentees, and to explore the mediating and moderating effects of student mastery goal orientation on these…
Descriptors: Mentors, Teacher Student Relationship, At Risk Students, Student Adjustment
Sahin-Topalcengiz, Emine; Yildirim, Bekir – Journal of Turkish Science Education, 2020
This qualitative research aims to determine teachers' opinions about in-class web 2.0 practices after distance professional development involvement. Twelve teachers from different public schools were selected purposefully as a sample group. The Web 2.0 and Distance Training Interview Form (WDTIF) was used after implementing web 2.0 tools in the…
Descriptors: Teacher Attitudes, Preschool Teachers, Elementary School Teachers, Middle School Teachers
Admiraal, Wilfried; Post, Lysanne; Lockhorst, Ditte; Louws, Monika; Kester, Liesbeth – European Educational Researcher, 2020
Personalizing learning with technology in secondary schools is a way to empower students to take control of their learning. The more learners can direct their own learning experiences, including path, pace and instructional approach, the more they may learn what they want and need to learn. In a quasi-experimental design, data about the…
Descriptors: Foreign Countries, Secondary School Students, Personal Autonomy, Learning Motivation
Finau, Teukava; Treagust, David F.; Won, Mihye; Chandrasegaran, A. L. – International Journal of Science and Mathematics Education, 2018
This paper presents the effects of a cognitive acceleration program in mathematics classes on Tongan students' achievements, motivation and self-regulation. Cognitive Acceleration in Mathematics Education (CAME) is a program developed at King's College and implemented worldwide with the aim of improving students' thinking skills, mathematics…
Descriptors: Foreign Countries, Acceleration (Education), Mathematics Education, Mathematics Achievement
Arnold, Mary E.; Davis, Jamie M.; Lundeberg, Roberta – Journal of Extension, 2017
In 2014 the Oregon 4-H program adopted a new program model to describe and evaluate the impact of 4-H on youths. The model is based on promoting thriving in young people, with an emphasis on high program quality. This article discusses the impact on thriving in 378 youth participants of the 4-H Summer Conference (4-HSC) program. The results of the…
Descriptors: Youth Programs, Youth Opportunities, Program Effectiveness, Program Evaluation