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Raganeswari Ramasamy; Mariam Mohamad; Mageswaran Sanmugam; Hooi Chee Mei – Malaysian Journal of Learning and Instruction, 2025
Purpose: Mobile learning has several applications that can be advantageous in the field of education. They play a significant role in technology assisted learning. Employing mobile learning in teaching writing skills offers communication, collaboration, and fun learning. It also creates a conducive learning environment among the students.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Secondary School Students
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Xuan Yang; Catharine Lory; Yiyi Huang – Journal of Applied Behavior Analysis, 2025
With the widespread use of mobile and self-service technology in everyday living, acquiring independent living skills associated with the use of current technology (e.g., self-checkout, mobile payment) is increasingly important for successful community integration. The purpose of this study was to investigate the use of a picture activity schedule…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Secondary School Students, Pictorial Stimuli
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Tyler Poe; Ankur Chattopadhyay – Education and Information Technologies, 2024
Existing research literature in computing and IT education shows that there has been limited work on investigating how offense based learning approaches using hacks can enhance learning of mobile security topics. In an effort to fill this research gap, we performed an experimental study with a unique, nifty user hack driven offense based learning…
Descriptors: Information Security, Computer Security, Telecommunications, Handheld Devices
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Avci, Dilek; Gündogdu, Nurcan Akgül; Dönmez, Recep Hakan; Avci, Fikret Eren – Health Education Research, 2023
The group at the highest risk of smartphone addiction is adolescents. In particular during the coronavirus disease 2019 pandemic, factors such as conducting education online, curfew and the increase in the monotonous time spent at home have led to an increase in the use of smartphones among adolescents. Therefore, this study aimed to determine the…
Descriptors: Addictive Behavior, Telecommunications, Handheld Devices, Peer Teaching
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Jost, Patrick; Rangger, Sebastian; Künz, Andreas – International Association for Development of the Information Society, 2023
With the growing prevalence of mobile apps for self-directed learning, educational games increasingly find their place in everyday routines, becoming accessible to a broad audience. Despite the growing ease of content creation by artificial intelligence computing, the challenge of designing effective and engaging Serious Games remains,…
Descriptors: Telecommunications, Handheld Devices, Mathematics Instruction, Educational Games
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Liane Becker; Daniel C. Dreesmann – American Biology Teacher, 2024
This case study examines students' perception, motivation, and learning gain of a teaching unit featuring wireless sensors as tools to collect scientific data in the classroom. Students analyze data using the corresponding cellphone app, communicate findings to the class, and learn about a changing environment. Wireless sensors are produced for…
Descriptors: Student Attitudes, Student Motivation, Ecology, Educational Technology
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Neal, Zachary; Neal, Jennifer Watling; Piteo, Amelia – Journal of Research on Educational Effectiveness, 2020
Educational researchers regularly collect survey data from educators, but struggle to encourage survey completion in this busy population, particularly when surveys are web-based. In this study we experimentally investigated the usefulness of follow-up phone calls and increased monetary incentives to non-respondents as strategies to boost response…
Descriptors: Incentives, Administrator Surveys, Principals, Educational Research
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Schmidthaler, Eva; Andic, Branko; Schmollmüller, Mathias; Sabitzer, Barbara; Lavicza, Zsolt – Journal on Efficiency and Responsibility in Education and Science, 2023
Today's teachers play a critical role in preparing students for the integration of educational technologies, such as augmented reality (AR), into their lessons. It is thought that AR implementation improves collaboration, motivation, and learning outcomes. Considering this, this study aims to determine the teachers' perceptions of the benefits and…
Descriptors: Foreign Countries, Secondary School Teachers, Educational Technology, Computer Simulation
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Waemusa, Zainee; Jongwattanapaiboon, Apinya – International Journal of Technology in Education, 2023
Literature has suggested that digital literacies can enhance language learning through appropriate use of mobile technology since today's young learners are immersed in mobile technology. However, to support English language learning through digital literacies in specific contexts, a learning environment with mobile technology should be examined.…
Descriptors: Technological Literacy, English (Second Language), Second Language Learning, Telecommunications
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Cook, Kathleen B.; Sayeski, Kristin L. – Exceptionality, 2022
Self-monitoring of attention (SMA) promotes increased learning opportunities and greater independence for students but has been sparsely researched with high-school students. This study evaluated the effects of a self-monitoring strategy that included the use of a smartphone with a vibrating app to signal high-school students with high-incidence…
Descriptors: High School Students, Students with Disabilities, Self Management, Attention
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Luyima, Jimmy; Sentongo, John; Walimbwa, Michael – Educational Research: Theory and Practice, 2023
Science process skills are the backbone of science, and innovations in this field. It is critical to inculcate such skills among learners at their early stages of learning science. This study reports on how using the mobile phone WhatsApp-supported instructional resources resulted in improvement in students' science process skills in chemistry, in…
Descriptors: Science Process Skills, Chemistry, Science Instruction, Secondary School Science
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Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
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O'Malley, Teagen L.; Horowitz, Katie Rose – American Journal of Sexuality Education, 2023
Peer education is a valued strategy for sexuality education and health promotion. Innovative approaches beyond traditional classroom settings offer critical opportunities to support adolescent sexual health. Yet, such models have been rarely used. "It's OK to Ask Someone (IOTAS)" is the first to use customized software to enable youth to…
Descriptors: Peer Teaching, Sex Education, High School Students, Telecommunications
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Laura A. Chubb; Christa B. Fouché; Margaret Agee; Andrew Thompson – International Journal of Inclusive Education, 2023
Young people in physical isolation because of significant illness experience disconnection from social and educational contexts. A ground-breaking intervention in New Zealand aimed to foster social inclusion for young people who are hospital-or-home-bound due to cancer treatment. A formative assessment of five young people aged 13-18, their…
Descriptors: Foreign Countries, Social Isolation, Hospitalized Children, Parents
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Chien-Huey Sophie Chang; Ching-Yi Chen; Chih-Chen Kuo; Huei-Tse Hou – Educational Technology & Society, 2024
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning career education knowledge. This study used a quasi-experimental method to investigate the participants' learning effectiveness, motivation, flow…
Descriptors: Game Based Learning, Vocational Education, High School Students, Mild Intellectual Disability
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