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Hong Hoang Nguyen; Minh Khang Nguyen; Quoc Khanh Nguyen – European Journal of Psychology and Educational Research, 2024
The lives and learning experiences of high school students are increasingly intertwined with online activities. With the global trend of Education 4.0, equipping students with digital skills is essential, including the capacity for online social-emotional skills. Someone with social-emotional skills knows how to turn social media into a useful…
Descriptors: Pilot Projects, Foreign Countries, Social Emotional Learning, High School Students
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Amy Pallant; Christopher Lore; Hee-Sun Lee; Stephanie Seevers; Trudi Lord – Journal of Geoscience Education, 2025
This paper describes how plate tectonics and rock genesis, two topics that are typically addressed separately in secondary Earth science classes, can be taught together as an integrated system. We define the TecRocks Reasoning Framework, developed to support student reasoning about rock formation situated in the context of plate tectonics. We also…
Descriptors: Secondary School Science, Secondary School Students, Geology, Plate Tectonics
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Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Science Learning, 2024
In biology learning, the object of a virus cannot be seen directly. Augmented reality (AR) technology can help visualize the object of a virus in 3D, making it easier for students to learn about viruses. Therefore, this research aims to develop an AR-based learning media product called ARVi. ARVi was created using the ADDIE model, which consists…
Descriptors: High School Students, High School Teachers, Science Instruction, Science Teachers
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Tal, Tali; Dallashe, Sameer – Journal of Research in Science Teaching, 2021
We investigated the characteristics of a medical simulation-based informal learning environment (MSBE) of a science center--an environment not yet studied--to understand its uniqueness and its impact on visiting students. In the MSBE, students interact with, and operate, sophisticated simulators which demonstrate a range of medical situations.…
Descriptors: Learner Engagement, Medical Education, Simulation, Informal Education
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Feng, Zhenan; González, Vicente A.; Mutch, Carol; Amor, Robert; Cabrera-Guerrero, Guillermo – Journal of Computer Assisted Learning, 2021
Children are vulnerable in earthquakes, but they are also essential to foster earthquake-resilient communities. It is critical to enhance the preparedness of children against earthquakes through effective education and training. Immersive virtual reality (IVR) and serious games (SGs) are innovative digital technologies that enable realistic and…
Descriptors: Computer Simulation, Educational Games, Seismology, Emergency Programs
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Reina Karen M. Celestino-Salcedo; Jr. Sotero O. Malayao Jr.; Monera A. Salic-Hairulla; Ellen J. Castro; Ivy Claire V. Mordeno – Journal of Education and Learning (EduLearn), 2024
The challenge of creating reliable technology-based resources for science learning is a perennial challenge in Philippine education, with limited learning materials accessible to all learners. This study is about the development of a videocast embedded with physics education technology (PhET) simulation that served as supplementary learning…
Descriptors: Physics, Science Education, Motion, Scientific Concepts
Reeves, Thomas; Romine, William; Laffey, James; Sadler, Troy; Goggins, Sean – Grantee Submission, 2020
Mission HydroSci (MHS) is a 3D game-based learning environment and curriculum that supports middle school student learning of water systems science and scientific argumentation. MHS is a rigorous, coherent and engaging 6 to 8-day curriculum with all learning activities and social interactions taking place in the virtual world and with teachers…
Descriptors: Distance Education, Game Based Learning, Computer Simulation, Middle School Students
González-Brenes, José P.; Huang, Yun – International Educational Data Mining Society, 2015
Classification evaluation metrics are often used to evaluate adaptive tutoring systems-- programs that teach and adapt to humans. Unfortunately, it is not clear how intuitive these metrics are for practitioners with little machine learning background. Moreover, our experiments suggest that existing convention for evaluating tutoring systems may…
Descriptors: Intelligent Tutoring Systems, Evaluation Methods, Program Evaluation, Student Behavior
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Armbrecht, Jose´ Pen~aranda; Arago´n-Muriel, Alberto; Micolta, Germania – Journal of Chemical Education, 2014
High school students have had some difficulties in understanding chemistry due to traditional ways of teaching this specific science. It is important to improve teaching methods that increase student motivation, not only to enhance their capacity for understanding, but also to generate a greater level of interest in the study of chemistry for…
Descriptors: High School Students, Chemistry, Program Descriptions, Program Evaluation
Patterson, Brian F. – College Board, 2012
The main goal of this study was to illustrate and provide some direction for dealing with the complexities of propensity score matching within different multilevel contexts. Special attention is given to how procedures typically applied in a non-hierarchical setting may be modified to properly reduce the expected bias in the estimated treatment…
Descriptors: Probability, Scores, Statistical Bias, High School Students
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Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2020
These proceedings contain the papers of the 14th International Conference on e-Learning (EL 2020), which was organised by the International Association for Development of the Information Society, July 21-23, 2020. This conference is part of the 14th Multi Conference on Computer Science and Information Systems 2020, July 21-25, which had a total of…
Descriptors: Educational Technology, Electronic Learning, Blended Learning, Open Educational Resources
Cash, Paul E. – ProQuest LLC, 2013
In a North Texas school district, students taking online courses in a variety of subject areas were not successfully completing courses at the district's expected levels. The district pays for courses and student support while remaining financially responsible to the community and programmatically to students' online success. Students'…
Descriptors: Program Evaluation, Qualitative Research, High School Students, Computer Simulation
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Lorenzo, Carlos-Miguel – Journal of Educational Computing Research, 2014
This study looked at teachers' role-play and simulations in order to increase teachers' skills in psycho-pedagogical support on educational virtual worlds. We put forward a proposal to encourage the use of 3D scenarios where teachers can improve their skills for situations of cultural and ethical concerns that require a high level…
Descriptors: Role Playing, Computer Simulation, Simulated Environment, Teaching Skills
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Hickey, Daniel T.; Zuiker, Steven J. – Journal of the Learning Sciences, 2012
Evaluating the impact of instructional innovations and coordinating instruction, assessment, and testing present complex tensions. Many evaluation and coordination efforts aim to address these tensions by using the coherence provided by modern cognitive science perspectives on domain-specific learning. This paper introduces an alternative…
Descriptors: Program Effectiveness, Achievement Tests, Performance Based Assessment, Genetics
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Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
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