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Wouters, Pieter; van der Meulen, Esmee S. – International Journal of Game-Based Learning, 2020
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales…
Descriptors: Cognitive Style, Educational Games, Preferences, Mathematics Education
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Bertling, Joy G. – Art Education, 2019
Dewey (1934) defined reflection as "the kind of thinking that consists in turning a subject over in the mind and giving it serious and consecutive consideration" and argued that reflective thought should be an educational aim. Today the importance of reflective thought for students, teachers, and teacher candidates is recognized. Within…
Descriptors: Art, Art Education, Reflection, Visual Learning
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Avsec, Stanislav; Szewczyk-Zakrzewska, Agnieszka – International Journal of Technology and Design Education, 2017
This paper aims to investigate the predictive validity of learning styles on academic achievement and technological literacy (TL). For this purpose, secondary school students were recruited (n = 150). An empirical research design was followed where the TL test was used with a learning style inventory measuring learning orientation, processing…
Descriptors: Predictor Variables, Academic Achievement, Technological Literacy, Secondary School Students
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Rossetto, Marietta; Chiera-Macchia, Antonella – Babel, 2011
This study investigated the use of comics (Cary, 2004) in a guided writing experience in secondary school Italian language learning. The main focus of the peer group interaction task included the exploration of visual sequencing and visual integration (Bailey, O'Grady-Jones, & McGown, 1995) using image and text to create a comic strip narrative in…
Descriptors: Second Language Instruction, Visual Learning, Second Language Learning, Cartoons