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Jessa Henderson – ProQuest LLC, 2024
Algorithms may be better at prediction than humans in a variety of contexts, but they are not perfect. A deeper understanding of the ways in which educators use and question algorithmic advice within their professional domain is needed. Educators are a particularly unique professional group, in comparison with the other groups studied in the…
Descriptors: Algorithms, Literacy, High School Teachers, Science Teachers
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Pei, Bo; Xing, Wanli; Zhu, Gaoxia; Antonyan, Kristine; Xie, Charles – Education and Information Technologies, 2023
Infrared (IR) technologies have been universally acknowledged as a valuable pedagogical tool for exploring novel and abstract scientific subjects in science education. This study explores the roles of IR images played in middle school students' Evidence-based Reasoning (EBR) process in support of the understanding of the heat radiation process.…
Descriptors: Technology Integration, Spectroscopy, Science Education, Science Instruction
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Ilbilge Dökme; Zümrüt Sengüler Hancioglu – Education and Information Technologies, 2025
The electricity-related topics in the secondary school science curriculum are near-universal standards across countries. We prepared a three-stage robotic STEM program incorporating coding, robotic integrated science (in the topic of electricity), STEM engineering processes, and their educational structures. We investigated the impact of the…
Descriptors: Robotics, Technology Uses in Education, Secondary School Students, Student Interests
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Karimov, Ayaz; Saarela, Mirka; Kärkkäinen, Tommi – International Educational Data Mining Society, 2023
Within the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played…
Descriptors: Student Attitudes, Feedback (Response), Educational Games, Information Retrieval