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Young-Eun Jeon; Joon-Yong Ji; Hun-Gi Hong – Journal of Chemical Education, 2024
Herein, we developed a mobile augmented reality (AR) application that can recognize chemical bonding by arranging markers on which atoms are augmented, in accordance with the specific characteristics of actual chemical bonding. From an educational affordance perspective, the development targets for AR application were selected to recognize…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Oriented Programs
Pelin Yildirim; Gonca Kececi – Journal of Computer Assisted Learning, 2024
Background: Science history is a discipline that teaches the development of scientific thought and the discoveries of scientists. However, these topics can sometimes be abstract and difficult to understand. The use of technology can make the teaching of the history of science more effective, engaging, and accessible. By providing students with…
Descriptors: Science Instruction, Teaching Methods, Science History, Scientists
Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
Omer Faruk Islim; Bilal Ozcakir; Ufuk Ozkubat; Hanifi Sanir; Nese Sevim-Cirak; Ebru Solmaz; Gulsah Uluay; Zeki Ogdem – Education and Information Technologies, 2024
AR technology is utilized in several disciplines at various educational levels, from primary to higher education. It is evident that AR technology has been investigated by addressing numerous subtopics related to individuals at different levels of science and mathematics education within the field of special education. Since emerging evidence…
Descriptors: Science Instruction, Mathematics Instruction, Special Education, Student Needs
Faith Micah Abenes; Dennis G. Caballes; Samuel A. Balbin; Xides Leonore P. Conwi – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This research project aims to create a gamified instructional material tailored for Grade 8 students that includes a partially deaf student attending mainstream science classes. The developed gamified mobile application underwent expert review and was used as an intervention tool to enhance academic performance in physics among these…
Descriptors: Gamification, Handheld Devices, Computer Oriented Programs, Educational Technology
Carreño, María José; Castro-Alonso, Juan C.; Gallardo, María José – International Journal of Science and Mathematics Education, 2022
Currently, the physics disciplines are represented by a significantly larger number of professional males, compared to females. Although the problem of underrepresentation of female physicists has several causes, one likely reason is the lower interest that female school students have in physics activities. Several instructional solutions have…
Descriptors: Physics, High School Students, Student Interests, Handheld Devices
Grethel G. Bactong; Abegial Dianne H. Sabas; Krezel Marie M. Salva; Albert John B. Lituañas; Angelo Mark P. Walag – Online Submission, 2021
The integration of information and communication tools in education has been a common trend in the last decade which resulted in increased student engagement, motivation, and even achievement and learning. Despite these improvements, science teachers still report challenges with its use in science education. Several abstract topics in chemistry…
Descriptors: Science Education, Science Instruction, Teaching Methods, Chemistry
Jason L. Kester; Leslie Ann Bross – Journal of Special Education Technology, 2024
The purpose of this study was to examine the effects of a technology-based self-monitoring application, I-Connect, to enhance the on-task behavior of five secondary students (ages 15-16) with autism spectrum disorder, intellectual disability, and specific learning disability during Biology instruction in a rural special education classroom. We…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Intellectual Disability, Learning Disabilities
Freeman, Felicity S. H. B.; Chechik, Lova; Todd, Iain – Physics Education, 2020
3D printing (additive manufacturing) is an emerging technology with the ability to make complex, free-form shapes from materials including plastics, metals and ceramics. While additive manufacturing has many advantages over more traditional processes, it can be difficult to control, which can then lead to defects in the finished part. Closed-loop…
Descriptors: Manufacturing, Simulation, Metallurgy, Photography
Pierratos, Theodoros; Polatoglou, Hariton M. – Physics Education, 2020
In this work, we propose an interesting combination of the Atwood machine and Galileo's inclined plane to study quantitatively kinematics with a smartphone and the phyphox app. For this purpose, we use the optical stopwatch function, based on the photosensor of the smartphone. The choice of phyphox app has some advantages for presenting the…
Descriptors: Science Instruction, Physics, Telecommunications, Handheld Devices
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Khoirudin, Rori; Ashadi; Masykuri, Mohammad – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2021
Due to the COVID-19 pandemic, learning activities have encountered obstacles. One of the impacts was the low learning outcomes achieved by students. The purpose of this study was to improve the learning outcomes of junior high school students during the physical distancing period by implementing problem-based learning through Smart Apps Creator 3.…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs
Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Bao, Shih-Jyun; Ma, Jhao-Heng – IEEE Transactions on Learning Technologies, 2022
This article integrated inquiry behaviors and a guided learning map (gMap) into a mobile app called Ubiquitous-Physics (U-Physics), which helps students to explore inclined plane phenomena in authentic contexts. The article investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer collaboration,…
Descriptors: Physics, Science Education, Science Instruction, Computer Oriented Programs