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Adeli Ynostroza-Ochoa; Sylvia Celedón-Pattichis; Marios S. Pattichis; Irán Tovar; Melissa Ibarra – International Journal of Multicultural Education, 2025
Although there have been efforts to broaden the participation of underrepresented students in Science, Technology, Engineering, and Mathematics (STEM), few studies have focused on how Latine bilingual students in rural contexts can access computer programming. The purpose of this case study is to examine how translanguaging facilitates…
Descriptors: Computer Science Education, Code Switching (Language), Second Language Learning, Native Language
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Hong, Jiye – Studies in Second Language Learning and Teaching, 2023
To date, very limited research interest has been given to the strategies English medium instruction (EMI) teachers or lecturers deploy to provide corrective feedback (CF) on the language use to their students during class interaction. In other words, when EMI teachers incidentally focus on students' problematic language use, how do they correct it…
Descriptors: Error Correction, Feedback (Response), English (Second Language), Second Language Learning
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Kabak, Kadir – Participatory Educational Research, 2021
The impact of developing technologies is also observed in educational environments where many digital content-based applications are used. When the studies conducted are examined, it is seen that the applications where digital content is presented to students constitute the majority. However, considering the 21st century skills, more is needed to…
Descriptors: Student Developed Materials, Computer Games, Computer Science Education, Computer Assisted Instruction
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Khouni, Ouarda; Gasim, Aboubaidah; Al Fahdi, Salah; Al Naabi, Ishaq – English Language Teaching, 2022
Research proved that anxiety plays an essential role in foreign language speaking, especially when it comes to speaking in front of others. Learners in the department of English always show a negative attitude in speaking presentations and tasks in full view of people. The aim of this paper is to investigate the factors that contribute to…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Gaugler, Kevin M.; Matheus, Carolyn C. – Foreign Language Annals, 2019
The current study compared perceived language gains between learners of different preprogram proficiencies, academic interests, and genders who participated in the same predeparture preparation and short-stay service learning program abroad. L2 learners studying Spanish and computer science students participated in a semester-long program to…
Descriptors: Second Language Learning, Second Language Instruction, Study Abroad, Instructional Design
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Agnello, Mary Frances; Araki, Naoko; Domenach, Florent – International Journal for Talent Development and Creativity, 2019
As Japanese Ministry of Education educational mandates for implementation by 2020 press on public school administrators, teachers, students, and communities, the Sustainable Programming Education proposes strategies for addressing English and programming education curricula in the elementary and middle schools. Sustainability resides in the…
Descriptors: Teaching Methods, Rural Areas, Programming, Computer Science Education
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Matheus, Carolyn C.; Gaugler, Kevin M. – Frontiers: The Interdisciplinary Journal of Study Abroad, 2020
Trends toward short-term academic service-learning abroad necessitate programs designed to maximize effectiveness and measurement of outcomes. The current study sought to strategically foster and measure increases in global mindedness during an immersive community-based global learning program abroad. University students studying either Computer…
Descriptors: Study Abroad, Service Learning, Cultural Awareness, Outcomes of Education
Martin, Alexis; McAlear, Frieda; Scott, Allison – Online Submission, 2015
"Path Not Found: Disparities in Access to Computer Science Courses in California High Schools" exposes one of the foundational causes of underrepresentation in computing: disparities in access to computer science courses in California's public high schools. This report provides new, detailed data on these disparities by student body…
Descriptors: High School Students, Computer Science Education, Access to Education, Public Schools
Iowa Department of Education, 2021
The 2021 edition of the Annual Condition of Education Report (COE) marks the 32nd edition of the report. For over 30 years, the Department has published the COE in order to provide education stakeholders critical data about the status of Iowa's education system. The 2021 COE covers a wide variety of content including information about Iowa's…
Descriptors: College Entrance Examinations, National Competency Tests, Enrollment Trends, Early Childhood Education
Iowa Department of Education, 2020
For over 30 years, the Department has published the Annual Condition of Education (COE) report in order to provide education stakeholders quality information about the status of Iowa's education system. The 2020 COE covers a wide variety of content from information about Iowa's students, schools, educators, administrators, performance and school…
Descriptors: Enrollment Trends, Early Childhood Education, Teacher Characteristics, Academic Achievement
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Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education