Publication Date
In 2025 | 6 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 29 |
Since 2016 (last 10 years) | 52 |
Since 2006 (last 20 years) | 58 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
Program for International… | 1 |
What Works Clearinghouse Rating
Nielsen Pereira; Sarah Bright; Zafer Ozen; Shahnaz Safitri; Hernan Castillo-Hermosilla; Brenda C. Matos; Tugce Karatas; Pedro Fonseca – Gifted Child Quarterly, 2025
Technology is an increasingly omnipresent and rapidly changing component of today's world. As a result, there is an urgency to develop talent in the field of computer science (CS). The purpose of this article is to examine ways that educational systems can develop students' talents to fill the need for skilled CS professionals. We provide an…
Descriptors: Computer Uses in Education, Computer Science, Computer Science Education, Talent Development
Xin Gong; Weiqi Xu; Ailing Qiao; Zhixia Li – Journal of Computer Assisted Learning, 2025
Background: Robot programming can simultaneously cultivate learners' computational thinking (CT) and spatial thinking (ST). However, there is a noticeable gap in research focusing on the micro-level development patterns of learners' CT and ST and their interconnections. Objectives: This study aims to uncover the intricate development patterns and…
Descriptors: Mental Computation, Thinking Skills, Skill Development, Robotics
Lihui Sun; Junjie Liu – Journal of Educational Computing Research, 2025
Computational Thinking (CT) has evolved as an essential competency for K-12 students, and programming practices are recognized as the key way to facilitate CT development. However, most studies of CT development in middle graders have focused on visual programming, lacking evidence to demonstrate the effectiveness of Python programming. Therefore,…
Descriptors: Computation, Thinking Skills, Skill Development, Middle School Students
Dwi Maryono; Sajidan; Muhammad Akhyar; Sarwanto; Bayu Tri Wicaksono; Nurcahya Pradana Taufik Prakisya – Discover Education, 2025
This study investigates the integration of adaptive e-learning and gamification through a platform called NgodingSeru.com to improve problem-solving skills in programming among vocational high school students. The adaptive system offers personalized learning by adjusting task difficulty to student's proficiency levels, while gamification elements…
Descriptors: Career and Technical Education Schools, High Schools, High School Students, Electronic Learning
Steven Floyd – Canadian Journal of Science, Mathematics and Technology Education, 2023
In this article, the relatively new phenomenon of integrating coding and computer science (CS) related concepts and skills into the K-8 grades is analysed through a comparative analysis of related provincial curriculum initiatives in Canada. First, provincial K-8 curricula that include coding and CS related concepts and skills are identified, as…
Descriptors: Foreign Countries, Elementary Schools, Middle Schools, Coding
Andrej Jerman Blažic; Borka Jerman Blažic – Education and Information Technologies, 2025
This paper presents a new developed methodology for teaching and learning subjects that although are very important in the modern digital society are neglected in high school education programs: cybersecurity and cyber safety. A Study among the EU high schools in 2021-2022 revealed that computer science teachers are not regularly upgrading their…
Descriptors: Computer Security, Technology Education, Computer Science Education, Electronic Learning
Nursel Ugur; Ünal Çakiroglu – International Journal of Technology in Education and Science, 2024
Facilitating Computer Science Unplugged (CS-unplugged) activities with reflective thinking activities lead students to in-depth reviews of their decisions and think of ways to solve the CS-unplugged problems. This study aims to evaluate the instruction enriched with reflective thinking activities to develop computational thinking skills. The study…
Descriptors: Reflection, Thinking Skills, Computer Science Education, Computation
Charito G. Ong; Josan C. Fermano; Albert Christopher P. Daniot II – International Association for Development of the Information Society, 2022
This study reports an impact assessment of the basic Arduino programming training conducted among select Junior High School Students in a National High School in Cagayan De Oro City. The Focus Group Discussion sessions and survey questionnaires via goggle form complemented the content of the impact study table. The researchers aimed to determine…
Descriptors: Computer Software, Programming, Computer Science Education, Junior High School Students
Dagli, Zerrin; Sancar Tokmak, Hatice – Journal of Research on Technology in Education, 2022
The importance of developing individuals' computational thinking (CT) skills has given rise to many practices and research and development initiatives. Although there is a considerable volume of research on improving students' CT skills, remarkably little is known about teachers' design work to improve students' CT skills. This multiple case study…
Descriptors: High School Teachers, Computation, Thinking Skills, High School Students
Gorman, Garry; McKelvey, Nigel; Dowling, Thomas C. – International Journal of Game-Based Learning, 2022
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data…
Descriptors: Game Based Learning, Coding, Computer Science Education, Disadvantaged Schools
Kutay, Emine; Oner, Diler – ACM Transactions on Computing Education, 2022
The purpose of this study is to examine the role of Minecraft-based coding activities on computational thinking (CT) of middle school students. In the study, CT was conceptualized so that it encapsulates not only the knowledge of computational concepts (e.g., loops and conditionals) but also the use of CT practices (e.g., testing and debugging).…
Descriptors: Programming, Video Games, Middle School Students, Computation
I Gusti Putu Asto Buditjahjanto; Juki Irfansyah – Journal of Technology and Science Education, 2023
The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a…
Descriptors: Computer Simulation, Creative Thinking, Program Effectiveness, Academic Achievement
Bradley Hayes – ProQuest LLC, 2024
This dissertation in practice explores the intersection of computer science education, specifically computational thinking and programming, with mathematics achievement among 15- year-old students in selected English-speaking countries. The research addresses a gap in understanding whether skills developed through computer science can positively…
Descriptors: Programming, Computer Science Education, Mathematics Achievement, Secondary School Students
Roba Hrisseh – ProQuest LLC, 2024
The push to teach coding in schools continues to gain momentum. Coding helps students develop skills in problem-solving, critical thinking, and creativity, as well as improve overall academic performance. However, students with disabilities often face challenges in areas such as problem-solving, mathematics, and multistep reasoning when learning…
Descriptors: Programming, Computer Science Education, Writing Instruction, Literacy
Sun, Lihui; Guo, Zhen; Zhou, Danhua – Education and Information Technologies, 2022
In the program-driven information age, programming education is concerned by the global education system, which makes the cultivation of children's programming ability become the focus of attention. However, there is no clear definition of programming ability and teaching model. Through the snowball method, 86 studies from 1980 to 2020 were…
Descriptors: Programming, Computer Science Education, Thinking Skills, Skill Development