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Charlaine Perez; Joseph Jay Alvarez; Aries Carbungco; Jozel Due; Critanya Milles Ochoa; Michael Louie Celis; Joseph Lobo – Journal of Learning for Development, 2024
This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the COVID-19 pandemic. To obtain data from the respondents, the Internet Gaming Disorder Scale--Short-Form and Depression, Anxiety, and Stress Scale…
Descriptors: Computer Games, Video Games, Addictive Behavior, Mental Health
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Xin Fang; Bin Huang; Jundong Liao; Wenxiu Tian; Li Lei – Youth & Society, 2025
Problematic online game use (POGU) causes various negative effects on adolescent development. Thus, it is necessary to explore the influential factors and mechanisms of adolescent POGU. The present study examined the relationship between school belonging and adolescent POGU and its mechanisms. A sample of 958 secondary vocational school students…
Descriptors: Foreign Countries, Computer Games, Video Games, Adolescents
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Büsra Koçyigit; Fulya Türk – Malaysian Online Journal of Educational Technology, 2025
Adolescence is a critical developmental period marked by increased stress and vulnerability to mental health issues. Meaningful peer relationships are known to protect against these challenges, but the rise of technology and social media use has impacted how adolescents form connections. Research indicates that adolescents' preference for social…
Descriptors: Foreign Countries, Secondary School Students, Social Isolation, Social Media
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Kiva Spiratos; Paul Ratanasiripong – Journal of School Administration Research and Development, 2023
The world currently has more than three billion smartphone users. The smartphone is fully integrated into the daily life of individuals, including 95% of American teenagers. Excessive use of the smartphone leads to smartphone addiction and problematic smartphone use (PSU) which has been associated with depression, stress, reduced self-esteem, and…
Descriptors: High School Students, Telecommunications, Handheld Devices, Student Attitudes
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Cheung, Nicole W. T. – Youth & Society, 2016
Despite recent concerns over youthful problem gambling, few gambling studies have looked into Asian adolescent populations. This study of a stratified, random sample of high school students in Hong Kong is designed to estimate the prevalence of gambling pathology among Chinese adolescents and to examine the relationships between social strain,…
Descriptors: Foreign Countries, Games, Probability, Addictive Behavior