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Aaron T. Berger; Darin J. Erickson; Kayla T. Johnson; Emma Billmyer; Kyla Wahlstrom; Melissa N. Laska; Rachel Widome – Journal of School Health, 2025
Background: We aimed to characterize relationships between delayed high school start time policy, which is known to lengthen school night sleep duration, and patterns in activity outcomes: physical activity, non-school electronic screen time (non-schoolwork), and sports and extracurricular activity among adolescents. Methods: We used data from the…
Descriptors: School Schedules, High School Students, Physical Activity Level, Computer Use
Liverpool-Morrisa, Soushira – ProQuest LLC, 2023
Adolescents now have greater access to digital resources and spaces and are more likely to engage in risky online behaviors for which they are unprepared. The study's purpose was to examine the little-understood online behaviors of adolescents to better educate and prepare them for safe online interactions. The study was framed by two theories:…
Descriptors: Adolescents, Computer Use, Risk, Antisocial Behavior
Wang, Meishu; Yu, Rushi; Hu, Jie – Education and Information Technologies, 2023
Knowledge and abilities with social media technologies are perceived as critical premises for human development. Familiarity with different types of social media technologies has become pivotal for collaborative learning and successfully solving problems. This study examined the impact of social media technologies, compartmentalized into social…
Descriptors: Social Media, Computer Use, Student Attitudes, Student Behavior
Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education
Jason H. Martin – ProQuest LLC, 2024
This mixed-methods study analyzes the perspectives of educators in middle school regarding the impact of cell phones in the middle school environment. Vygotsky's (1978) sociocultural theory of cognitive development along with opportunity theory (Cohen & Felson, 1979) provide insight regarding implications related to accessing personal devices…
Descriptors: Teacher Attitudes, Social Development, Emotional Development, Well Being
Akgül, Gülendam – International Journal of School & Educational Psychology, 2023
The Routine Activity Theory proposes that the presence of a suitable target and a motivated offender in the absence of capable guardianship predict criminal behaviors. Prior research has utilized the theory to explain varied cyber victimization in different western and eastern cultures. The purpose of this study is to test the effects of…
Descriptors: Foreign Countries, Bullying, Computer Mediated Communication, Victims
Rebecca E. Houser – ProQuest LLC, 2024
During the school closures associated with COVID-19, researchers found student engagement decreased, partially due to the concurrent increase in the number of adolescents diagnosed with problematic internet use and internet addiction. At the time of this study, there was limited research related to student engagement after students returned to…
Descriptors: COVID-19, Pandemics, Influence of Technology, Grade 9
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Nunes, Paula Sofia; Catarino, Paula; Martins, Paulo; Nascimento, Maria Manuel – Contemporary Educational Technology, 2023
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a…
Descriptors: Foreign Countries, Computer Software Evaluation, Grade 7, Computer Uses in Education
Fahad Neda Alenezi; Shahabuddin Bin Hashim; Mashail Alanezy; Bader Falah Alharbi – Open Education Studies, 2024
There is growing interested in the role of psychological resilience in shaping adolescent students' delinquent behaviours in secondary schools. In this article, using locus of control theory, we examine the role of psychological resilience in terms of hardiness, resourcefulness, and optimism in minimizing the occurrence of cyber delinquent…
Descriptors: Adolescents, Resilience (Psychology), Delinquency, Secondary School Students
Jo Lauren Weaver – ProQuest LLC, 2021
Social media is ubiquitous among today's adolescents. With constant access, social media use can become dysregulated or problematic. Concepts, such as fear of missing out (FOMO), point to the negative effects of social media use. FOMO is a pervading unease that others are having rewarding experiences from which one is absent. For adolescents,…
Descriptors: High School Students, Social Media, Student Behavior, Metacognition
Pol, Sukhsiddhi D.; Prakash, Anand – Science Insights Education Frontiers, 2023
Background: Technology has been an integral part of our lives, and it has both positive and negative effects on adolescents. The engagement in structured extracurricular activities can be utilized as a prevention method for technology or internet addiction. This can channel their time and energy in the right direction and empower valuable results…
Descriptors: Foreign Countries, Extracurricular Activities, Adolescents, Early Adolescents
David M. Toth – ProQuest LLC, 2022
School officials have debated the pros and disadvantages of students using cell phones in school. To examine the influence of student cell phone use on academics and conduct, Ohio high school and middle school administrators (6-12) were surveyed on their policies and perceptions of cell phone use in their schools. The research also examined the…
Descriptors: Principals, Administrator Attitudes, Middle Schools, High Schools
Evaluation of a Computer Vision-Based System to Analyse Behavioral Changes in High School Classrooms
Kim, Hyungsook; O'Sullivan, David; Kolykhalova, Ksenia; Camurri, Antonio; Park, Yonghyun – International Journal of Information and Communication Technology Education, 2021
The objectives of this study were to investigate the feasibility of applying computer vision techniques and to analyse changes in behaviour and movement of high school students during class. The study is performed over two phases. Phase one focuses on developing a feasible method to use computer vision-based techniques in high school classes and…
Descriptors: High School Students, Behavior Change, Classroom Observation Techniques, Video Technology