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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Fields, Deborah; Lui, Debora; Kafai, Yasmin; Jayathirtha, Gayithri; Walker, Justice; Shaw, Mia – Computer Science Education, 2021
Background and Context: While assessment of computational thinking concepts, practices, and perspectives is at the forefront of K-12 CS education, supporting student "communication about computation" has received relatively little attention. Objective: To examine the usability of process-based portfolios for capturing students'…
Descriptors: Computer Science Education, Computation, Thinking Skills, Student Projects
Lui, Debora; Kafai, Yasmin; Litts, Breanne; Walker, Justice; Widman, Sari – Computer Science Education, 2020
Background and Context: Physical computing involves complex negotiations of multiple, on and off-screen tasks, which calls for research on how to best structure collaborative work to ensure equitable learning. Objective: We focus on how pairs self-organized their multi-domain tasks in physical computing, and how their social interactions supported…
Descriptors: Cooperative Learning, High School Students, Computer Science Education, Programming
Lui, Debora; Walker, Justice T.; Hanna, Sheri; Kafai, Yasmin B.; Fields, Deborah; Jayathirtha, Gayithri – Interactive Learning Environments, 2020
Portfolios have recently gained traction within computer science education as a way to assess students' computational thinking and practices. Whereas traditional assessments such as exams tend to capture learning within artificial settings at a single point in time, portfolios provide more authentic opportunities to document a trajectory of…
Descriptors: High School Students, Computer Science Education, Textiles Instruction, Portfolios (Background Materials)
Litts, Breanne K.; Widman, Sari A.; Lui, Debora A.; Walker, Justice T.; Kafai, Yasmin B. – Teachers College Record, 2019
Background/Context: Though the maker movement has proliferated in out-of-school settings, there remains a design challenge of how to effectively integrate maker activities into K--12 classrooms. In other contexts, though, creative design and production have historically been successfully integrated in classrooms through studio models common to the…
Descriptors: Shared Resources and Services, High School Students, Textiles Instruction, Design
Tofel-Grehl, Colby; Fields, Deborah – Science Teacher, 2015
Electronic textiles (e-textiles)--fabrics embedded with electrical or electronic components--offer a new model for teaching this content. E-textiles also engage students in programming and engineering design through nontraditional projects and materials. This article describes a four-week electricity curriculum using three e-textiles projects that…
Descriptors: Science Instruction, Textiles Instruction, Teaching Methods, Electronic Learning
Kafai, Yasmin B.; Fields, Deborah A.; Searle, Kristin A. – Harvard Educational Review, 2014
Electronic textiles are a part of the increasingly popular maker movement that champions existing do-it-yourself activities. As making activities broaden from Maker Faires and fabrication spaces in children's museums, science centers, and community organizations to school classrooms, they provide new opportunities for learning while challenging…
Descriptors: Textiles Instruction, Design Crafts, Creative Activities, Student Projects
Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development