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Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
Shannon C. Mulhearn; Pamela Hodges Kulinna; Hans van der Mars; Jaimie McMullen; Michalis Stylianou – Journal of Teaching in Physical Education, 2024
Physical educators are often asked to promote whole-school physical activity programming beyond their scheduled class times. Previous research has supported that training in expanded roles would be beneficial during university-based physical education teacher education (PETE) training. In this qualitative study, 13 graduates from a single PETE…
Descriptors: Physical Education, Physical Education Teachers, Socialization, Physical Activities
Norum, Reilly; Lee, Ji-Eun; Ottmar, Erin – Grantee Submission, 2022
This preliminary study examined whether distinct student profiles (N = 760) emerged based on their behavioral patterns in an online algebraic learning game. We applied k-means clustering analysis to clickstream data collected in the game and then examined how students' behavioral patterns varied across the clusters using data visualization. The…
Descriptors: Computer Games, Game Based Learning, Student Characteristics, Visual Aids
Karen D. Könings; Tina Seidel – Educational Studies, 2025
Students' learning environments often change during school career, due to school transitions and the introduction of educational innovations, causing discontinuity in teaching and learning. Success of students entering a new learning environment depends in part on their prior expectations of education, as these influence later perceptions.…
Descriptors: Foreign Countries, Secondary School Curriculum, Secondary School Students, Expectation
Zhan, Zehui; He, Guoqing; Li, Tingting; He, Luyao; Xiang, Siyu – Journal of Computer Assisted Learning, 2022
Background: Group size is one of the important factors that affect collaborative learning, however, there is no consensus in the literature on how many students should the groups be composed of during the problem-solving process. Objectives: This study investigated the effect of group size in a K-12 introductory Artificial Intelligence course by…
Descriptors: Cognitive Ability, High School Students, Cooperative Learning, Artificial Intelligence
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Svetlana Nikic – ProQuest LLC, 2021
Teachers' effectiveness is associated with their instructional practices and is ultimately linked to students' learning outcomes. In order to impact teachers' effectiveness, schools focus substantial effort and resources on professional development led by an assumption that teachers' classroom practices can be improved through targeted…
Descriptors: Urban Schools, Middle School Teachers, Intervention, Learner Engagement
Sawatzki, Carly; Brown, Jill; Zmood, Simone – Australian Mathematics Education Journal, 2022
The proposed revisions to the "Australian Curriculum: Mathematics" highlight the importance of learning to mathematise, problem-solve and reason in real world contexts, including financial contexts. Through the Economics + Maths = Financial Capability research project, the authors have been imagining fresh ideas for connecting the…
Descriptors: Futures (of Society), National Curriculum, Mathematics Skills, Problem Solving
Lai, Song; Sun, Bo; Wu, Fati; Xiao, Rong – IEEE Transactions on Learning Technologies, 2020
Adaptive e-learning can be used to personalize learning environment for students to meet their individual demands. Individual differences depend on the students' personality traits. Numerous studies have indicated that understanding the role of personality in the learning process can facilitate learning. Hence, personality identification in…
Descriptors: Personality Traits, Electronic Learning, Individual Differences, Learning Processes
Hanisch, Susan; Eirdosh, Dustin – American Biology Teacher, 2021
Evolutionary anthropologists commonly describe humans as a highly cooperative species, based on our evolved socio-cognitive capacities. However, students and the general public may not necessarily share this view about our species. At the same time, fostering our ability to cooperate is considered a key foundation for achieving sustainable…
Descriptors: Cooperation, Biology, Science Instruction, Sustainable Development
Akitsu, Yutaka; Ishihara, Keiichi – International Journal of Educational Methodology, 2019
Understanding the structure of energy literacy is of importance to provide an effective energy education. This article reports the difference in attributes of energy literacy by applying the energy literacy structural model proposed in our previous study through lower secondary school students in Thailand (N = 635) and Japan (N = 1070). Results…
Descriptors: Energy, Literacy, Cross Cultural Studies, Secondary School Students
Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
Tan, Chia-Chen; Chen, Chih-Ming; Lee, Hahn-Ming – Computer Assisted Language Learning, 2020
A number of prominent educators have confirmed that developing learners' metacognitive strategies about listening is an important way of helping them learn how to listen to improve their listening. With the rapid development of information and communication technologies, many listening training systems provide various types of help options in…
Descriptors: Metacognition, Teaching Methods, Learning Strategies, Listening Skills
Miller, Chyna J.; Bernacki, Matthew L. – High Ability Studies, 2019
The ability to self-regulate learning (SRL) is a skill theorized to transfer across learning environments. Students with this ability can consider a learning task, identify a goal, develop a plan to achieve it, execute that plan, and monitor and adapt learning until the goal is met. This paper examines the educational implications of developing…
Descriptors: Case Studies, Mathematics Achievement, Metacognition, Learning Strategies
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