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Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
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Smith, Blaine E.; Amgott, Natalie; Malova, Irina – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2022
This study examined 94 bilingual and emergent bilingual 10th grade students' perspectives on multimodal composing for academic purposes in their English Language Arts class. A social semiotics theoretical framework was employed to understand students' views of the affordances and constraints when composing three digital multimodal projects--a…
Descriptors: Bilingual Students, Language Arts, Grade 10, Intermode Differences
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Holloway, Susan M.; Gouthro, Patricia A. – Journal of Adult and Continuing Education, 2020
Drawing upon a pilot study and a Social Sciences and Humanities Research Council (SSHRC) Insight research study to explore how a multiliteracies framework may inform more critical and creative pedagogical approaches for adolescents and adults, this article begins with a brief overview of the literature on multiliteracies and then overviews the…
Descriptors: Multiple Literacies, Critical Theory, Creativity, Adult Students
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Stiler, Gary M. – Education, 2007
This article explores potential uses for MP3 players in secondary classrooms. It presents an overview of current applications and describes an exploratory study of classroom uses. Seven high school teachers and one teacher educator participated in a three-month project to examine MP3 technology as applied to high school instruction. Their ideas…
Descriptors: Audio Equipment, Physical Mobility, Educational Technology, Learning Modalities