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An Investigation of the Organizational Impact of Computer Technology in Secondary Science Classrooms
Subramaniam, Karthigeyan – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study investigated the organizational impact of computer technology on four secondary science teachers' teaching actions using the construct of community of practice. The organizational impact of computer technology refers to teachers' styles and creativity in constructing personally pertinent individual models of teaching when using computer…
Descriptors: Computer Uses in Education, Technology Integration, Secondary School Teachers, Science Teachers
Meng, Qingquan; Jia, Jiyou; Zhang, Zhiyong – Interactive Technology and Smart Education, 2020
Purpose: The purpose of this study is to verify the effect of smart pedagogy to facilitate the high order thinking skills of students and to provide the design suggestion of curriculum and intelligent tutoring systems in smart education. Design/methodology/approach: A smart pedagogy framework was designed. The quasi-experiment was conducted in a…
Descriptors: Thinking Skills, Instructional Effectiveness, Technology Integration, Intelligent Tutoring Systems
Rosenberg, Marian G.; An, Yunjo – Educational Process: International Journal, 2019
Learner-centered technology integration is a challenging task for many teachers. In an attempt to support science teachers' learner-centered technology integration efforts, this study developed a situated mentoring program and examined its impact on teachers' attitudes, technology integration practices, and perceived barriers. Further, the study…
Descriptors: Science Teachers, Student Centered Learning, Technology Integration, Mentors
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games