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Fred Wen, Cheng K.; Schneider, Stefan; Weigensberg, Marc J.; Weerman, Bas; Spruijt-Metz, Donna – Field Methods, 2023
Accurate assessment of saliva sampling time is essential for studies that collect cortisol sample in ambulatory settings. This study examined the sampling time assessed by user-submitted photos via a mobile application (ZEMI) compared with MEMSCaps™. Intra-class correlation coefficient (ICC) of the time differences between when the 16 adolescents…
Descriptors: Adolescents, Handheld Devices, Telecommunications, Computer Software
Gil-Espinosa, Francisco Javier; Nielsen-Rodríguez, Adriana; Romance, Ramón; Burgueño, Rafael – Education and Information Technologies, 2022
Smartphone applications (apps) are thought to be an adequate instructional strategy not only to improve the quality of the teaching in physical education (PE), but also to effectively promote leisure-time physical activity (PA) of adolescent students in this context. Although the use of smartphone apps has been generalized in PE, little is known…
Descriptors: Physical Education, Athletics, Handheld Devices, Telecommunications
Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
Sukavatee, Pornpimol; Khlaisang, Jintavee – rEFLections, 2023
One of the greatest advantages of mobile language learning is its ease of access, especially to learners in the 21st century who have the option of selecting any learning content that matches their preferences or language development goals, anywhere and at any time. Mobile-assisted language learning or MALL takes learning beyond the classroom,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Handheld Devices
Churiyah, Madziatul; Sholikhan, Sholikhan; Filianti, Filianti – World Journal on Educational Technology: Current Issues, 2022
Mobile learning enables organizations to meet the educational demands of digital native learners in the digital era. Education at the vocational high school level also makes use of it, as this level of education has unique characteristics in terms of the type of learning that occurs, notably the emphasis of practice-based learning. There has not…
Descriptors: Bibliometrics, Computer Software, Vocational High Schools, Telecommunications
Kousloglou, Manolis; Molohidis, Anastasios; Nikolopoulou, Kleopatra; Hatzikraniotis, Euripides – Teaching Science, 2022
The natural sciences, by their very nature, are based on the exploration of the physical world, and digital mobile devices are considered appropriate to support this exploration (Suárez et al., 2018) since they offer the tools that make this investigation more accessible but also ubiquitous (Crompton et al., 2017). Inquiry-based learning is a…
Descriptors: Science Instruction, Inquiry, Telecommunications, Handheld Devices
Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
Tatyana Shelestova; Aizhan Nabiyeva; Anna Kalizhanova; Daniyar Chuishbekov; Saltanat Turkenova – Journal of Educators Online, 2024
This article reports the results of an explorative, quantitative study designed to investigate the pedagogical potential of Flip (formerly Flipgrid) as a connectivist and transmedia tool for developing English language learners' productive skills to provide a basis for their continued improvement. The study suggests that the connectivist practice…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Abdusselam, Mustafa Serkan – Shanlax International Journal of Education, 2021
In recent years, growing technology has affected people's communication. Not only speaking and listening but also writing has an important role in communication. Particularly, devices have changed and applications have varied thanks to spreading mobile hardware. The aim of this study is to explore the usage status and preferences of students for…
Descriptors: Preferences, High School Students, College Students, Adolescents
Finkelstein, Shir; Netz, Hadar – Applied Linguistics, 2023
With the increasing use of mobile phones among young people, there is growing public concern about possible detrimental effects of digital writing on learners' literacy and language skills. We ask whether and to what extent nonstandard forms typical of spoken Hebrew and of digital communication are also found in the formal writing of high-school…
Descriptors: Folk Culture, Linguistics, Grammar, Computational Linguistics
Mehmet Aslan; Birsen Tütünis – Journal of Theoretical Educational Science, 2024
The study's objective is to examine the effects of Blended Mobile Learning (BML) on the vocabulary development of EFL preparatory students and their views of BML. As a mixed method study, it was conducted with 40 preparatory students at a state university in Turkey. While the control group studied vocabulary by reading texts only in the classroom…
Descriptors: Blended Learning, Telecommunications, Handheld Devices, Comparative Analysis
Rui Li – Language Learning & Technology, 2024
Despite the growing body of research regarding the effectiveness of MALL (mobile-assisted language learning) technologies on foreign language (FL) learners' speaking skill development, a comprehensively quantitative meta-analysis regarding the effect sizes of these studies is still lacking. To solve the problem, this study reported results based…
Descriptors: Oral Language, Skill Development, Speech Communication, Second Language Instruction
Manna, Martina – International Journal of Mobile and Blended Learning, 2023
As an emergent technology augmented reality (AR) demonstrated a plethora of advantages in foreign language education, promoting motivation, memorization of contents as well as contextualized learning. However, the majority of teachers are unfamiliar with AR, and their role as designers and facilitators requires further investigation. Moreover,…
Descriptors: Italian, Second Language Learning, Second Language Instruction, Open Source Technology
Krochinak, Sarah; Cui, Sunny; Ajayi, Babatunde; Egonu, Remare; Kim, Esther – Science Insights Education Frontiers, 2023
With the advent of smartphones, laptops, and other various portable devices, the ability to incorporate technology into the classroom has increased dramatically in the last few decades. This study evaluates the perceptions and attitudes of both students and teachers in relation to mobile apps that assist in classroom learning. The research used a…
Descriptors: Secondary School Students, Secondary School Teachers, Student Attitudes, Teacher Attitudes