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Rachael Gruen – Adult Literacy Education, 2024
There is a growing trend of states offering alternative pathways towards a high school equivalency outside of the traditional standardized test. Amidst this landscape, this study utilizes elements of teaching inquiry, participatory action research, and qualitative methods, to investigate the outcomes of using multimodal play in a composition unit…
Descriptors: High School Equivalency Programs, Adult Literacy, Adult Students, Literacy Education
Callahan, Heather S. – ProQuest LLC, 2023
This action research study explored crucial components of play-based learning through a researcher created survey and through an analysis of six elementary and six secondary teacher participant responses. The study also investigated maker education through analysis of a portion of survey results from fourteen university students through a study…
Descriptors: Play, Shared Resources and Services, Action Research, Teaching Methods
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Surabhi Khanna; Sachin Datt; Tejwant Brar – Journal on School Educational Technology, 2025
The paper compares the value of ingenious handmade toys and ingenious machine-made assembled toys. The methods used are focus group discussions with 39 teachers and 115 students, respectively, and workshops with 131 students in four case schools in Kurukshetra, Haryana state, India. The results show that play value in terms of stories, movement,…
Descriptors: Preservice Teachers, Student Attitudes, Toys, Play
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Niels Åkerstrøm Andersen; Hanne Knudsen; Jette Sandager – European Educational Research Journal, 2024
In education, the child is often observed as a potential to be shaped and realised. In this article, we analyse the educational program, First Lego League. Surprisingly, its aim is not simply to realise a potential, but to potentialise the child to become unlimited potential. Children should become 'a force for change', and they are told that 'you…
Descriptors: Secondary School Students, Academic Aptitude, Student Educational Objectives, Aspiration
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Sofia Jusslin; Lotta Kaarla; Kaisa Korpinen; Niina Lilja – Modern Language Journal, 2024
There are calls for developing ways to teach language that can inspire and motivate students to study additional languages. While previous research has pointed toward benefits of arts-based activities in language learning, combining language and dance has mainly been studied with younger language learners. Contextualized within the course…
Descriptors: Secondary Education, Intersectionality, Second Language Instruction, Swedish
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Brinley Kantorski; Kelly Bruzdewicz; Kara Fedje; Kristin M. Bass; John A. Pollock – Discover Education, 2025
A long history of misinformation has led to anti-vaccine sentiment, risking everyone's health. Despite public health campaigns, vaccine hesitancy rates have not declined. In response, we created an educational board game to address the fundamental science of vaccine development. The cooperative game guides players through identifying a novel…
Descriptors: Adolescents, Knowledge Level, Self Esteem, Immunization Programs
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Ken R. Lodewyk; Lauren McNamara – Physical Educator, 2025
Research on school recess has highlighted the need for more integrated and situated knowledge of students' recess experiences as a function of school and recess context. This study assessed differences in recess-specific negative affect; enjoyment and opportunities (indoors and outdoors), and physical activity and moderate-to-vigorous physical…
Descriptors: Elementary School Students, Middle School Students, Recess Breaks, Student Attitudes
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Johnston, Olivia; Wildy, Helen; Shand, Jennifer – Australian Educational Researcher, 2023
Play-based learning is an approach used in early childhood education that is well supported by research on its varieties and effectiveness for young children's learning. Play-based learning meets the developmental needs of young children, but new research presented in this paper suggests that teenagers learn through play too. The experience of 25…
Descriptors: Foreign Countries, Adolescents, Secondary School Students, Learning Processes
Osman Sengül; O. V. Kozyreva; Umut Davut Basoglu – Online Submission, 2024
The aim of this study was to investigate the effect of therapeutic play training on physical health in 10-12 year old children with back muscle weakness. Experimental research model was used in the study. According to the results of the Functional Movement Screening test, 16 children (8 Study, 8 Control) with back muscle weakness were included in…
Descriptors: Physical Therapy, Play, Games, Foreign Countries
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Degner, Kate – Mathematics Teacher: Learning and Teaching PK-12, 2022
Using question 28 from the May Problems to Ponder in volume 114, the author and her seventh- and eighth-grade students launched into a discussion of creativity, linearity, piecewise, and recursive definitions of functions. This pattern to ponder provided rich mathematical opportunities for all students in her middle school classroom.
Descriptors: Middle School Mathematics, Middle School Students, Play, Creativity
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Madeline Quasebarth; Jessica Wilks; Yul Ailea Stites; Sophie Knifton; Vanya Manthena; Robin Michelle Cogdell; Mason Arrington; Patrick Jagoda – American Journal of Play, 2025
The authors describe Hexacago Health Academy (HHA) 2.0, a five-year summer intervention designed to increase interest in science, technology, engineering, and mathematics (STEM) among mostly Black high school students in Chicago. The program features public health fundamentals and game design using principles of systems thinking, social-cognitive…
Descriptors: STEM Education, Summer Programs, High School Students, Games
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Sondre Saether; Jorunn Spord Borgen; Petter Erik Leirhaug – Sport, Education and Society, 2025
Play, games and sport are a part of the content of physical education (PE), and has been the subject of a longstanding debate among educators internationally and in Scandinavian countries. Play refers to something unstructured and free, while sport is a controlled and managed activity. Drawing on Skovbjerg`s (2021) play theory, this article…
Descriptors: Play, Physical Education, Athletics, Games
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Sam von Gillern; Brady Nash – Technology, Knowledge and Learning, 2025
This scoping review examines scholarship on video games in prominent literacy journals between years 2000 and 2020. 32 articles met inclusion criteria for the study, including 15 articles on entertainment games and 17 articles on serious/educational games. Included articles were categorized by various attributes, including year of publication,…
Descriptors: Video Games, Educational Games, Literacy Education, Instructional Effectiveness
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Gravel, Brian E.; Millner, Amon; Tucker-Raymond, Eli; Olivares, Maria C.; Wagh, Aditi – International Journal of STEM Education, 2022
Background: Computational approaches in STEM foster creative extrapolations of ideas that extend the bounds of human perception, processing, and sense-making. Inviting teachers to explore computational approaches in STEM presents opportunities to examine shifting relationships to inquiry that support transdisciplinary learning in their classrooms.…
Descriptors: Computation, STEM Education, Play, Interdisciplinary Approach
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Kynigos, Chronis; Grizioti, Marianthi; Latsi, Maria – Digital Experiences in Mathematics Education, 2023
Classification is a complex process that involves scientific concepts and higher-order mental processes such as abstraction, generalization, and pattern recognition. Even though it is an important competence for understanding the world, dealing with data and information, and solving complex problems, the education system embeds just its simplest…
Descriptors: Classification, Thinking Skills, Mathematics Skills, Educational Games
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