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Neelakshi Rajeev Tewari; Caitlin Albrechtsen; Jeremy Acree; Courtney Stone; Tyler Clark; Onyinyechukwu Onu Onwuka; Jaime R. Moller; Ayesha Boyce; Tiffany Lee Smith Tovey – AERA Online Paper Repository, 2024
Since the George Floyd murder in 2020 and Black Lives Matter campaign, there has been increased interest among evaluators and PIs in Diversity, Equity and Inclusion (DEI) in their projects and evaluations. Our previous research showed a lack of clarity in understanding the distinction between the terms in practice and desire to engage with these…
Descriptors: Diversity Equity and Inclusion, Knowledge Level, Evaluators, Career and Technical Education
Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – International Association for Development of the Information Society, 2014
We introduce an educational game-based assessment that measures the choices students make while learning. We present Posterlet, a game designed to assess students' choices to seek negative feedback and to revise, in which students learn graphical design principles while creating posters. We validate our game-based assessment approach with three…
Descriptors: Evaluation Methods, Video Games, Decision Making, Feedback (Response)
Chan, Pat P. W. – International Association for Development of the Information Society, 2014
With the advancement of information and communication technology, collaboration and knowledge sharing through technology is facilitated which enhances the learning process and improves the learning efficiency. The purpose of this paper is to review the methods of assessment and strategy of collaboration and knowledge sharing in a computer course,…
Descriptors: Information Technology, Access to Information, Technology Uses in Education, Evaluation Methods
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
Luan, Jing – Online Submission, 2004
This explorative data mining project used distance based clustering algorithm to study 3 indicators, called OIndex, of student behavioral data and stabilized at a 6-cluster scenario following an exhaustive explorative study of 4, 5, and 6 cluster scenarios produced by K-Means and TwoStep algorithms. Using principles in data mining, the study…
Descriptors: Educational Strategies, Evaluation Methods, Student Behavior, College Students
Fogle, Ty; Insabella, Mary – Association of Small Computer Users in Education (ASCUE), 2004
Columbus State Community College is committed to assessment (measurement) of student achievement of academic outcomes. This process addresses the issues of what each student needs to learn in his or her program of study and if each student is learning what they need to learn. The assessment program at Columbus State Community College has four…
Descriptors: Program Effectiveness, Academic Achievement, Community Colleges, Evaluation Methods