Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Curriculum Design | 3 |
Problem Based Learning | 3 |
Community Colleges | 2 |
Achievement Gains | 1 |
Adult Students | 1 |
Blended Learning | 1 |
Case Studies | 1 |
College Libraries | 1 |
Curriculum | 1 |
Design Preferences | 1 |
Educational Games | 1 |
More ▼ |
Author
Allan, Dave G. | 1 |
Dondlinger, Mary Jo | 1 |
Hitt, Sarah J. | 1 |
McLeod, Julie K. | 1 |
Roberts, Lindsay | 1 |
Rogers, Helen L. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Two Year Colleges | 3 |
Adult Education | 1 |
Audience
Location
Colorado (Denver) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rogers, Helen L.; Hitt, Sarah J.; Allan, Dave G. – Journal of Problem Based Learning in Higher Education, 2021
NMITE's Master's in Integrated Engineering (MEng) was created with a unique philosophy of integrating not only traditionally separate strands of engineering, but also of integrating engineering with other disciplines such as arts, humanities, and business. This broad and deep integration is made possible by adopting the principles and practices of…
Descriptors: Problem Based Learning, Curriculum Design, Engineering Education, Interdisciplinary Approach
Roberts, Lindsay – College & Research Libraries, 2017
How can we better engage adult learners during information literacy sessions? How do we increase students' perception of the relevance and importance of information literacy skills for academic work and life in the real world? To explore these questions, the ARCS Model of Motivational Design and Problem-Based Learning were used to develop…
Descriptors: Adult Students, Online Searching, Search Strategies, Information Skills
Dondlinger, Mary Jo; McLeod, Julie K. – Interdisciplinary Journal of Problem-based Learning, 2015
The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems…
Descriptors: Problem Solving, Student Experience, Educational Games, Problem Based Learning