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Showing 1 to 15 of 19 results Save | Export
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Thiyaporn Kantathanawat; Anyamanee Ussarn; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose: The increasing integration of digital technology in education underscores the need for instructional models that support personalized, skill-based, and problem-solving focused learning. While traditional pedagogies often fail to address these needs comprehensively, this study proposes that the Mastery Adaptive Problem-Solving…
Descriptors: Educational Technology, Technology Uses in Education, Problem Solving, Mastery Learning
Anila Das – ProQuest LLC, 2023
This research study examined the implementation of an extended reality (XR) lab on a community college campus to facilitate student and faculty access to immersive learning resources. The study, conducted during one skills day, involved 46 students and was designed to understand if integrating immersive VR into emergency medical technician (EMT)…
Descriptors: Educational Innovation, Community Colleges, Community College Students, Computer Simulation
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Sunil Dehipawala; Kelvin Yao; Todd Holden; Tak Cheung – International Society for Technology, Education, and Science, 2024
The damped harmonic oscillator physics problem is a standard oscillation problem in calculus physics for pre-engineering students in a community college. The use of alternative linear algebra eigenvalue stability method is consistent with the upper engineering courses using control theory. The external force and friction damping would become the…
Descriptors: Physics, Science Instruction, Teaching Methods, Web Sites
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James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren – Interactive Learning Environments, 2024
Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods of documenting group collaboration with technology are necessary. The goal of this paper is to develop and utilize a coding scheme that enables investigation of the nature of collaborative…
Descriptors: Learning Processes, Cooperative Learning, Problem Solving, Computer Simulation
Taylor M. Reth – ProQuest LLC, 2023
The gap between skilled workers needed and skilled workers available increased since the start of the fourth industrial revolution. Employees now need different knowledge, skills, and abilities to enter the workforce and stay current with new technologies than they did in the past. One way this knowledge gap and skilled worker shortage could be…
Descriptors: Manufacturing, Technology Education, Training, Educational Needs
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Felmer, Patricio, Ed.; Liljedahl, Peter, Ed.; Koichu, Boris, Ed. – Research in Mathematics Education, 2019
Recent research in problem solving has shifted its focus to actual classroom implementation and what is really going on during problem solving when it is used regularly in classroom. This book seeks to stay on top of that trend by approaching diverse aspects of current problem solving research, covering three broad themes. Firstly, it explores the…
Descriptors: Mathematics Instruction, Problem Solving, Faculty Development, Mathematics Teachers
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Colombari, Ruggero; Neirotti, Paolo – Studies in Higher Education, 2022
The digitalization of operations is disrupting frontline technical jobs, entailing new competency needs currently not being met by upper secondary education and corporate training programs. To discuss how technical universities can help bridge the resulting "middle-skills gap" without incurring an unwarranted academization of these…
Descriptors: Problem Based Learning, Problem Solving, Foreign Countries, Competency Based Education
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Pierce, Dennis – Community College Journal, 2019
Employers across a wide variety of industries say the so-called "soft" skills such as problem solving, critical thinking, communication and collaboration have grown in importance as rapid advancements in technology have transformed their operations. According to a survey from the National Association of Colleges and Employers, problem…
Descriptors: Community Colleges, College Role, Employment Qualifications, Problem Solving
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Liu, Yi Chun; Huang, Yong-Ming – JALT CALL Journal, 2015
The teaching of translation has received considerable attention in recent years. Research on translation in collaborative learning contexts, however, has been less studied. In this study, we use a tool of synchronous collaboration to assist students in experiencing a peer translation process. Afterward, the unified theory of acceptance and use of…
Descriptors: Translation, Technology Uses in Education, Adoption (Ideas), Cooperative Learning
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Hockicko, Peter; Krišták, Luboš; Nemec, Miroslav – European Journal of Engineering Education, 2015
Video analysis, using the program Tracker (Open Source Physics), in the educational process introduces a new creative method of teaching physics and makes natural sciences more interesting for students. This way of exploring the laws of nature can amaze students because this illustrative and interactive educational software inspires them to think…
Descriptors: Video Technology, Teaching Methods, Science Instruction, Physics
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Zetterqvist, Lena – Teaching Mathematics and Its Applications, 2017
Researchers and teachers often recommend motivating exercises and use of mathematics or statistics software for the teaching of basic courses in probability and statistics. Our courses are given to large groups of engineering students at Lund Institute of Technology. We found that the mere existence of real-life data and technology in a course…
Descriptors: Technology Uses in Education, Alignment (Education), Probability, Statistics
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Dondlinger, Mary Jo; McLeod, Julie K. – Interdisciplinary Journal of Problem-based Learning, 2015
The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems…
Descriptors: Problem Solving, Student Experience, Educational Games, Problem Based Learning
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games
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Dabbagh, Nada; Beattie, Mark – Advances in Engineering Education, 2010
Skill shortages in the area of computer network troubleshooting are becoming increasingly acute. According to research sponsored by Cisco's Learning Institute, the demand for professionals with computer networking skills in the United States and Canada will outpace the supply of workers with those skills by an average of eight percent per year…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Uses in Education, Computer Literacy
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Sezer, Renan – Education, 2010
This article discusses how an active learning environment was created in a community college class and a high school mathematics class using the same approach. In both settings the NCTM and AMATYC Standards, such as problem solving, communication, use of technology and alternate assessment, were fully embraced. The goal was to have students take…
Descriptors: Alternative Assessment, Active Learning, Mathematics Instruction, Educational Environment
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