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Edward Osang Ayuk – ProQuest LLC, 2021
The purpose of this study was to identify differences in metacognitive and self-regulated learning strategies used by students in a self-paced, computer-based developmental mathematics program (DMP) and how these strategies accounted for differences in persistence and performance observed among the students. Five research questions guided the…
Descriptors: Metacognition, Self Management, Computer Assisted Instruction, Developmental Studies Programs
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Salleh, Tuan Salwani; Zakaria, Effandi – Turkish Online Journal of Educational Technology - TOJET, 2016
The objective of this research is to investigate the effectiveness of a learning strategy using Maple in integral calculus. This research was conducted using a quasi-experimental nonequivalent control group design. One hundred engineering technology students at a technical university were chosen at random. The effectiveness of the learning…
Descriptors: Foreign Countries, Learning Strategies, Calculus, Engineering Education
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Virtue, Alicia; Dean, Ellen; Matheson, Molly – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
More and more of today's scholars conduct their research in a digital realm rather than using a print collection. The University of Arizona Libraries Guide on the Side tutorial software offers an opportunity to apply the principles of active learning with real world research scenarios. This paper reports on the design and introduction of…
Descriptors: Computer Assisted Instruction, Academic Libraries, Computer Software, Information Literacy
Gardenhire, Alissa; Diamond, John; Headlam, Camielle; Weiss, Michael J. – MDRC, 2016
Community colleges nationwide are looking for solutions to help students complete developmental (remedial) math--a known barrier to graduation. Some are offering computer-assisted, modular developmental math courses that allow students to earn credits incrementally and move through the curriculum at their own pace. One of these modularized…
Descriptors: Computer Assisted Instruction, Community Colleges, Computer Software, Control Groups
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Koh, Elizabeth; Kin, Yeo Gee; Wadhwa, Bimlesh; Lim, John – Simulation & Gaming, 2012
With the proliferation of entertainment games, supported by heavy investment in the underlying technologies, educators are now examining the educational values of gaming and attempting to incorporate games into their teaching. In Singapore, the game sector is worth many million Singapore dollars (SGDs), and gaming is an engaging activity of the…
Descriptors: Foreign Countries, Teacher Attitudes, College Faculty, Barriers