NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Scholes, Laura; Mills, Kathy A.; Wallace, Elizabeth – Learning, Media and Technology, 2022
This article addresses a gap in research about primary school boys' identification as 'gamers.' Drawing on a survey of 318 Year 3 (7-8 years old) students, the research identified boys' self-reported enjoyment for gaming, their frequency using digital devices, and their self-rated digital skills. Interviews with four boys from the survey also…
Descriptors: Elementary School Students, Grade 3, Males, Identification (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Muir, Tracey; Callingham, Rosemary; Beswick, Kim – Journal of Digital Learning in Teacher Education, 2016
This article presents a case study of one particular lesson in which a teacher uses the features of an interactive whiteboard (IWB) to teach mental computation strategies to a Grade 1 class. The framework of Technological Pedagogical Content Knowledge (TPACK) is used to evaluate the teacher's use of the IWB to teach mathematical concepts to young…
Descriptors: Case Studies, Grade 1, Mathematics Instruction, Technological Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Main, Susan; O'Rourke, John – Australian Journal of Teacher Education, 2011
This paper reports on a pilot study that compared the use of commercial off-the-shelf (COTS) handheld game consoles (HGCs) with traditional teaching methods to develop the automaticity of mathematical calculations and self-concept towards mathematics for year 4 students in two metropolitan schools. One class conducted daily sessions using the HGCs…
Descriptors: Teacher Effectiveness, Values Education, Teaching Methods, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Wyeth, Peta – Journal of the Learning Sciences, 2008
Electronic Blocks are a new programming environment designed specifically for children aged between 3 and 8 years. These physical, stackable blocks include sensor blocks, action blocks, and logic blocks. By connecting these blocks, children can program a wide variety of structures that interact with one another and the environment. Electronic…
Descriptors: Semantics, Programming Languages, Young Children, Logical Thinking
Peer reviewed Peer reviewed
Direct linkDirect link
Dwyer, Joanne – Asia-Pacific Journal of Teacher Education, 2007
There have been increasing expectations that all primary school students and teachers actively use information and communications technologies (ICT) in their learning. In order to achieve this it is important that appropriate environments are set up to support the varying needs and potential of the different groups within the school context.…
Descriptors: Computer Uses in Education, Information Technology, Educational Environment, Access to Computers
Peer reviewed Peer reviewed
Direct linkDirect link
Pratt, Dave; Simpson, Amanda – Australian Primary Mathematics Classroom, 2004
Mathematics in textbooks and indeed in conventional classrooms is often presented as exercises or worksheets in which the mathematics itself has been processed into a form that is easily digested. This McDonald's version of mathematics ensures that the mathematical skill or technique is laid bare and typically the sole focus of attention. In this…
Descriptors: Textbooks, Mathematics Instruction, Teaching Methods, Primary Education