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Clayton, Stephanie; Hawkins, Cherie; Brandsema, Jillian – Australian and International Journal of Rural Education, 2021
A small-scale pilot study was conducted in north-west Tasmania to investigate adolescent girls' willingness to participate in informal STEM education, through exploring their perceptions and experiences of computer science (CS), and their future aspirations. This pilot study was funded by an Inspiring Australia Public Science Event Grant, enabling…
Descriptors: Rural Areas, Program Implementation, Females, Programming
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Thompson, Ian – Australian Senior Mathematics Journal, 2017
In this paper, an example is offered of a problem-solving task for senior secondary school students which was given in the context of a story. As the story unfolds, the task requires progressively more complex forms of linear programming to be applied. Coding in MATLAB is used throughout the task in such a way that it supports the increasing…
Descriptors: Foreign Countries, Programming, High School Seniors, Mathematics Education
Keane, Therese; Chalmers, Christina; Boden, Marie; Williams, Monica – Technology, Pedagogy and Education, 2019
This research is part of a larger three-year study investigating the impact of humanoid robots on students' learning and engagement. In this case study, Aboriginal and non-Aboriginal students worked with a humanoid robot to develop, in parallel, both their programming skills and their understanding of the traditional Narungga language and culture.…
Descriptors: Programming Languages, Indigenous Populations, Learner Engagement, Robotics
Thomson, Ian – Australian Mathematics Teacher, 2017
Snowflakes falling in Brisbane, Australia would likely make news headlines during any season of a given year, even during winter. Year 8 students at Ormiston College which is located in Brisbane, have made their own snowflakes--of a kind. Using the programming language Scratch, all Year 8 Mathematics students wrote code to construct Swedish…
Descriptors: Technology Uses in Education, Programming Languages, Secondary School Mathematics, Secondary School Students
Altura, Gerard J.; Curwood, Jen Scott – Journal of Adolescent & Adult Literacy, 2015
Research suggests that video games can foster deep engagement, critical thinking, and collaborative learning. To highlight how video games promote student achievement, we focus on a year 9 elective class in Australia. Our findings suggest that this games-based class encouraged student learning and motivated students to develop advanced literacy…
Descriptors: Foreign Countries, Video Games, Academic Achievement, Learning
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 13th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2016), October 28-30, 2016, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by the University of Mannheim, Germany, and endorsed by the…
Descriptors: Conferences (Gatherings), Foreign Countries, Constructivism (Learning), Technological Advancement
McMahon, Graham – Educational Technology & Society, 2009
This study examined the relationship between students working in a technology-rich environment and their development of higher order thinking skills. Based on a PhD thesis, which examined a greater range of relationships than can be reported here, this article focuses on developing critical thinking skills within a technology-rich environment.…
Descriptors: Correlation, Critical Thinking, Educational Environment, Thinking Skills
Thomas, Peter; Martin, Elaine – Computers & Education, 2008
This paper builds on research into using multimedia and hypermedia as creative writing tools and reports on a study in using a hypermedia authoring program with middle-years students at an Australian secondary school. The study explored a classroom where collaborative work built on the technical facilities and expertise of young people. The paper…
Descriptors: Creative Writing, Written Language, Hypermedia, Feedback (Response)
Clark, David – Australian Mathematics Teacher, 2006
This article describes the Australian Informatics Competition (AIC), a non-programming competition aimed at identifying students with potential in programming and algorithmic design. It is the first step in identifying students to represent Australia at the International Olympiad in Informatics. The main aim of the AIC is to increase awareness of…
Descriptors: Mathematics, Competition, Foreign Countries, Problem Solving
Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
Barnes, Tiffany, Ed.; Desmarais, Michel, Ed.; Romero, Cristobal, Ed.; Ventura, Sebastian, Ed. – International Working Group on Educational Data Mining, 2009
The Second International Conference on Educational Data Mining (EDM2009) was held at the University of Cordoba, Spain, on July 1-3, 2009. EDM brings together researchers from computer science, education, psychology, psychometrics, and statistics to analyze large data sets to answer educational research questions. The increase in instrumented…
Descriptors: Data Analysis, Educational Research, Conferences (Gatherings), Foreign Countries