Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Games | 2 |
Foreign Countries | 2 |
Adolescents | 1 |
Audiences | 1 |
Case Studies | 1 |
Computer Mediated… | 1 |
Computer Simulation | 1 |
Computer Software Evaluation | 1 |
Computer Uses in Education | 1 |
Creativity | 1 |
Educational Games | 1 |
More ▼ |
Author
Curwood, Jen Scott | 1 |
Fabricatore, Carlo | 1 |
Lammers, Jayne C. | 1 |
Lopez, Ximena | 1 |
Magnifico, Alecia Marie | 1 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Australia | 2 |
Canada | 2 |
United Kingdom | 2 |
United States | 2 |
Brazil | 1 |
New Zealand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Curwood, Jen Scott; Magnifico, Alecia Marie; Lammers, Jayne C. – Journal of Adolescent & Adult Literacy, 2013
In order to understand the culture of the physical, virtual, and blended spheres that adolescents inhabit, we build on Gee's concept of affinity spaces. Drawing on our ethnographic research of adolescent literacies related to The Hunger Games novels, the Neopets online game, and The Sims videogames, this article explores the nature of…
Descriptors: Adolescents, Creativity, Writing Instruction, Student Motivation
Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving