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Showing all 11 results Save | Export
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Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
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Mills, Kathy – Australasian Journal of Early Childhood, 2011
Young children shift meanings across multiple modes long before they have mastered formal writing skills. In a digital age, children are socialised into a wide range of new digital media conventions in the home, at school, and in community-based settings. This article draws on longitudinal classroom research with a culturally diverse cohort of…
Descriptors: Cartoons, Young Children, Writing Skills, Cognitive Processes
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Main, Susan; O'Rourke, John – Australian Journal of Teacher Education, 2011
This paper reports on a pilot study that compared the use of commercial off-the-shelf (COTS) handheld game consoles (HGCs) with traditional teaching methods to develop the automaticity of mathematical calculations and self-concept towards mathematics for year 4 students in two metropolitan schools. One class conducted daily sessions using the HGCs…
Descriptors: Teacher Effectiveness, Values Education, Teaching Methods, Games
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Kimber, Kay; Pillay, Hitendra; Richards, Cameron – Computers and Education, 2007
Recent educational research from a socio-cognitive perspective has validated students' collaborative engagement with new technologies and heightened understanding of influential factors shaping the effectiveness of peer interactions, learning contexts and computer interfaces for enhancing learning. This paper focuses on an analysis of the…
Descriptors: Educational Research, Concept Mapping, Computer Assisted Instruction, Educational Technology
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Elliott, Alison – Journal of Computing in Childhood Education, 1993
Explored relationships among gender, play style, and skilled performance in LOGO computer-based tasks of four-year-old children. Found no significant gender differences in play styles and LOGO skills. Predictors of LOGO competence were differentiated by gender. Suggests that boys' and girls' routes to competence differ, though both genders display…
Descriptors: Cognitive Processes, Computer Software, Computer Uses in Education, Foreign Countries
Tao, Ping-Kee; Gunstone, Richard F. – 1997
This paper describes a study of whether and how collaborative learning at the computer fosters conceptual change. A suite of computer simulation programs developed to confront students' alternative conceptions in mechanics was integrated into a grade 10 science class in a high school in Melbourne, Australia. A Conceptual Test was administered as a…
Descriptors: Attitude Change, Cognitive Processes, Computer Uses in Education, Concept Formation
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Steketee, Carole – Australasian Journal of Educational Technology, 2006
Teacher education students have a significant role to play in the sustained application of ICT in schools. It is imperative therefore, that they are exposed to effective use of ICT in their training. However, "effective use" is subjective and existing characterisations of this construct appear to drive different ICT implementation plans…
Descriptors: Preservice Teacher Education, Education Courses, Educational Resources, Constructivism (Learning)
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Redmann, Donna H., Ed. – 1996
This document contains the six papers that were presented at a business education and information systems special interest group meeting. The six papers were selected through a review process, with one paper being selected for the "outstanding paper" award. The award-winning paper is "The Importance of Desktop Computer Presentation…
Descriptors: Adult Learning, Business Education, Business Education Teachers, Cognitive Processes
Norton, Marian, Ed. – 1988
This document contains 43 papers on many aspects of adult literacy: "Literacy, Human Rights and Equality of Opportunity" (Einfeld); "Overcoming Illiteracy" (Marquet); "The Literacy Issue" (Crocker); "Literacy and Civil Liberties" (O'Gorman); "Designing a Tutor Training Program for Tutors of ESL"…
Descriptors: Adult Basic Education, Adult Literacy, Adult Students, Classroom Techniques
Watson, Jane, Ed.; Beswick, Kim, Ed. – Mathematics Education Research Group of Australasia, 2007
This is a record of the proceedings of the 30th annual conference of the Mathematics Education Research Group of Australasia (MERGA). The theme of the conference is "Mathematics: Essential research, essential practice." The theme draws attention to the importance of developing and maintaining links between research and practice and…
Descriptors: Teacher Education, Secondary School Mathematics, Concept Mapping, Student Teachers