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Chloe Hurrell; Andreas Chai; Heather Green; Graham Bradley – Environmental Education Research, 2024
The pressing urgency of climate change calls for advancements in the way it is communicated. One communication option is the use of virtual reality (VR). The current research comprised two pilot studies to develop and test a virtual environment depicting proximal effects of climate change regarding the participant's location. In both studies, an…
Descriptors: Computer Simulation, Climate, Conservation (Environment), Intention
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Sarah Glencross; Sandra Elsom; Marguerite Westacott; Colleen Stieler-Hunt – Student Success, 2019
An alternate reality game was designed to facilitate transition and engagement amongst students commencing a tertiary preparation program at a regional university in Australia. The design of the game was informed by a student engagement framework which proposes four psychosocial constructs which mediate engagement at the intersection between…
Descriptors: School Orientation, Educational Games, Regional Schools, Universities
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Kopanidis, Foula Zografina; Shaw, Michael John – Education & Training, 2017
Purpose: Educational institutions are caught between increasing their offer rates and attracting and retaining those prospective students who are most suited to course completion. The purpose of this paper is to demonstrate the influence of demographic and psychological constructs on students' preferences when choosing to study in a particular…
Descriptors: Student Attitudes, Course Selection (Students), Preferences, Models